this post was submitted on 12 Feb 2026
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Curious to know how other GMs go about designing and filling out their campaigns with different material like items, NPCs, locations, etc. I've traditionally gone very deep and sometimes even granular (much to my own detriment because I bite off more than I can chew sometimes), and try to build out enough material to establish the setting and make everyone feel "unique" to the campaign setting.

What do you find works best for you? How deep do you like to go when building out the setting and materials? Are there any specific elements you focus more on as opposed to others?

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[–] mr_noxx@lemmy.ml 4 points 1 day ago

Because I am a very creative person, I get great enjoyment out of a high level of world detail in my campaigns. I get really bored with cookie-cutter NPCs and/or just reading and using an existing campaign setting as written. This just isn't fun for me, and if I'm not having fun, there's no point to it all. Of course, I know that sometimes life gets in the way and I simply don't have time to do all the things I want to do. It's important to know one's limits and try to just focus on what is fun, what will keep the game flowing and what will be memorable for your players. I tend to focus the most on NPCs - their personalities, mannerisms and goals. And yes, I do all the voices, too. I suck at it, but my players absolutely love it. :)