this post was submitted on 12 Feb 2026
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Curious to know how other GMs go about designing and filling out their campaigns with different material like items, NPCs, locations, etc. I've traditionally gone very deep and sometimes even granular (much to my own detriment because I bite off more than I can chew sometimes), and try to build out enough material to establish the setting and make everyone feel "unique" to the campaign setting.

What do you find works best for you? How deep do you like to go when building out the setting and materials? Are there any specific elements you focus more on as opposed to others?

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[–] Skua@kbin.earth 3 points 1 day ago

Depends on the type of adventure! I find that mysteries or political intrigues need a substantial amount of planning, but something like a journey through hostile land can be improvised much more. However I do also just kinda enjoy building out the settings, so I will so a fair bit just for its own sake too