Computer RPG Games
Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.
Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out !rpg@ttrpg.network for TT/P&P RPG discussions.
Memes are not banned, but the overwhelming focus is on discussions, releases and articles. Try and post memes (on an occasional basis) that would make people who don't like memes admit "OK! That was a good one!".
Some other gaming communities across Threadi:
- Adventure Games
- Automation Games
- Cozy Games
- City Builders
- Horror Games (variety)
- Indie Games (variety)
- JRPG Games
- Lifesim Games
- Open Source Games (variety)
- Roguelike Games
- RTS Games
- Space Games (variety)
- Strategy Games
- Turn-based Strategy
- Tycoon / Business Sim Games
- Visual Novels
RPG Game communities on Threadi:
- Baldur's Gate 3
- Cyberpunk 2077
- Deus Ex
- Elder Scrolls
- Fallout
- Kingdom Come
- Mass Effect
- Starfield
- The Witcher
General gaming communities on Threadi:
Rules (Click to Expand):
-
Follow the Lemmy.world Rules - https://mastodon.world/about
-
Be kind. No bullying, harassment, racism, sexism etc. against other users.
-
No spam, illegal content, or games with excessive, non-artistic NSFW content (e.g. hentai or porn games).
-
Please stay on topic, cRPG adjacent games or even JRPGs are fine. Try to include topics / games that have a strong roleplaying component to them.
Thank you to macniel for the community icon!
view the rest of the comments
The difference between games made by gamers, for gamers... and games made by executives for stock prices.
Hell, you don't even have to look past Fallout. You have Fallout 1 and 2, which are turn-based strategy, but no corporate backing. Fallout 3, Bethesda, a little bit more corporate, but now it's an action RPG. Fallout New Vegas, same kind of game but by some of the people who worked on the first two, so now the writing is a lot better, but annoyingly, it isn't a whole new game, it's the same game engine with a couple tweaks. Then you have Fallout 4, which is slightly garbage but still a fun looter shooter with paid mods and game-breaking bugs that go unfixed for over a year, only to be replaced by other ones. So mostly trash but we have fond memories of it, though no one's realistically putting it on a level with the previous four. Then there's Fallout 76, which is a pay to win MMO shit storm with absolutely no soul... but hey, 16 times the graphics (or so Todd Howard said, I'm pretty sure it's the same graphics as Fallout 4).
Pay to win MMO...I mean, dunno what you are smoking but I want some. xD
How the hell does one pay to win F76?
Hi Microsoft shareholder!
Bethesda sells a monthly subscription to "Fallout One" (or maybe it's "Fallout 1," but it's not the first game in the series) that offers things you can't get without paying, such as the ability to repair gear. In the game, the player is motivated to pay by equipment that degrades over time. (This oddly does not affect the enemies, though.) So someone who only bought the game but does not subscribe might carry an extra suit of armour or two, but subscribers have tools that magically repair their gear, allowing them to collect more loot to sell and whatnot.
So no, it's not literally "pay to win," it's more like "pay to get ahead" or "pay to take shortcuts," but "Pay to win" is the colloquial term for the same. I don't think anyone reading it would think you pay real money to have the game instantly won for you. (Fallout 76 does not even have an "ending," you just play and play and play.) Maybe some suit in a boardroom might think that, but gamers know.
Dude. Repairing is free in the game. You can use crafting materials (which are plentiful) to repair everything. Fallout 1st gives you repair kits which are completely unnecessary.
I will admit that the stash storage space is pretty limited, and Fallout 1st gives you the ability to store an infinite amount of what weighs the most - junk and ammo. However, it is also not such a restriction that the game ever feels like it’s a necessity.
Tell me you’ve never actually tried the game without telling me you’ve never actually tried the game.
I've played every fallout since the originals came out. 76 is boring, soulless and lacks most of what makes the original games fun.
Its pretty damning that the game was better before they added npcs and it wasn't very good then.
Pay to Win mostly refers to gaining an unfair, measurable advantage by paying - access to stronger equipment, for example. Repair mechanic you mention is fully available to free to play folks, it just costs resources which are abundant.
So what actually does Fallout 1-st? It makes the game more cozy by removing limits on scrap you can have, allowing you to plop a small pseudo-base wherever you need it (you can do the same with normal one) and gives you a set amount of premium currency that allows you to buy cosmetics, additional slots for bases/loadouts and QoL stand-ins for mechanics like repair or scrapping.
It has, overall, no influence at all on your chances of success in-game. And from how you write it seems you never touched the game and are pulling what yo call "info" from your ass.