this post was submitted on 15 Feb 2026
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It's honestly kinda crazy how long some games spend in development. The Final Fantasy 7 Remake trilogy is a perfect example of something that should've been quick but ended up being so bloated and took forever to make.

FF7Remake was announced in 2015, got stuck in development hell for a bit, released 2020. The sequel released 2024. The third one still hasn't been teased yet. How many people are attached to a franchise if it takes 10 years to get the full story? I loved the first remake but dropped the second one, I just didn't care about the story as much as I did ~5 years ago.

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[–] rafoix@lemmy.zip 23 points 9 hours ago (3 children)

SE’s obsession with making every mainline FF game a 100+ million dollar project with hours of cutscenes and a combat system ill suited to fight the skyscraper sized enemies is killing the series.

They’re obsessed with spectacle. Nobody really cares about spectacle anymore.

[–] angstylittlecatboy@reddthat.com 9 points 8 hours ago

I mean, being the cutting edge turn based JRPG that's on par with the most impressive AAA titles if not an industry leader itself was historically Final Fantasy's place in the market, in contrast to Dragon Quest's traditionalism.

Hell, I believe Expedition 33 is popular because it more or less filled the spot that Final Fantasy forfeited when it went action.

[–] missingno@fedia.io 4 points 7 hours ago

In fairness, spectacle has been a key part of the series' identity ever since Summons were trying to show off as many particle effects as the SNES could handle. And then FF7 was designed around being a tech showcase for everything the Playstation could do, it looks quaint today but at the time that was cutting-edge eye candy and it's how the game was marketed.

[–] TalkingFlower@lemmy.world 7 points 9 hours ago

I still remember they put Deus Ex in the freezer, handed it over to Embracer, then they murdered it before the final chapter.