this post was submitted on 16 Feb 2026
-26 points (21.7% liked)
Programming
25625 readers
112 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Sure you can build an engine if you want- the reason so much stuff is unity is because it handles the cross platform build/deploy for you and is already a well established engine/platform.
If you’re trying to make a game- use an engine. If you’re trying to make an engine, don’t get distracted with making a game. They’re very different things these days.
If you’re just doing this to learn and want to make a game from scratch, then do that- but the cross platform is a pain.
It doesn't have to be with libraries like SDL. Years ago I got stuck fighting all-in-one game engines that didn't fit my design choices, precisely because I thought it would be worth it for platform independence. Then I found out about SDL, which was what I actually wanted.
If someone thinks that not using a pre-rolled engine with a full editing suite included is a waste of time, I can respect that. But there are options if you'd rather make your own but still don't want to have to learn the ins and outs of multiple hardware architectures and operating systems.
SDL? I think you are talking about C? I think that's so low level? Haven't you considered trying C++ instead?
SDL is written in C, but bindings are available for multiple languages, including C++ and C#. As it happens I was actually using it with C++. And there are other libraries you could use instead, like GLFW or Allegro.
I've never thought of C as being that much lower-level than C++, but I guess everything's relative.
I agree with you on that.