this post was submitted on 20 Feb 2026
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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I got nothing, guys. What's a topic you would like to talk about?

No soulslikes planned for the weekend. Not really in the mood for them right now. What about you?

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[–] MissingInteger@lemmy.zip 4 points 1 day ago

Duo Bosses: Fromsoft tries to make them work again and again. And they can be quite enjoyable, as seen with Ornstein and Smough.
But they can also be quite jank. Two seperate entities trapping you between with no real way to escape. Getting ganked like that can sometimes lessen the enjoyment. Fromsoft's modern solution to this problem is to make one of the enemies mostly passive. I just killed the Fell Twins two minutes ago. Here you simply kill the first one with the axe, and then second one. That doesn't really add to the boss fight. Some are a bit more enjoyable like the Crucible Duo, where you need to constantly dodge Siluria's Knight's weapon art.
But an interesting idea would be to have one Boss with two bodies, where the actions of one body informs the actions of the other body. Confusing? Okay, example: They did this with one interaction with the Putrescent Knight, when he dismounts his horse. The knight and the horse attack seperatly but predictably. I think a boss fight with this as a base concept would be interesting.


I'm currently in NG+7 rocking a bleed build -- sometimes Dual Spears, sometimes Dual Curved Swords, always cool. After having done all 7-ish diffferent ending on a single savefile, I'm now doing a victory lap and doing Ranni's Ending again. One funny skip I used in the last game cycle and I'm now going to do again is: skipping Godskin Duo with the Hand of Malenia. It's a bit tricky to do, but it allows you to come back from the wrong side and fight them after defeating Radabeast.