this post was submitted on 27 Feb 2026
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Apparently you can't be a proper commie in this game without mods? What's yous nerds sets up with this game? I played before several years ago as the skynet robots. Anyone have advice playing the good guys/how the core game mechanics have been completely reworked again?

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[–] take_five_moments@hexbear.net 3 points 3 hours ago* (last edited 3 hours ago)

2 ways of playing "good guys":

America Strategy: Make sure your warfare policy is set to Liberation Wars. Whenever you meet a neighbor that has differing ethics, beat their ass with that wargoal and it'll create a new empire with ethics that match yours! (If you occupy/invade everything it's 100% conversion, if you white peace you'll take occupied systems/planets you've invaded). The new empire will take a bit to stretch their legs and enjoy their newfound autonomy, and soon after you should be able to vassalize them into your fold. Note that AI empires created this way regularly have issues staying flipped so you might have to deal with rebellions, weird huh?

Star Trek Strategy: Rush Federation, Gain Control of Federation through passing Laws. Either join a neighbors federation or create your own (it's tech locked in 4.2 so you don't have to take the diplo tradition, idk how it is in 4.1). Politic and war your way through the galaxy inviting everyone you can to it, then pass laws to eventually consolidate power allowing you, the president of the federation, to dictate who they go to war with and when.

Feel free to combine the 2 strategies as they work well together.

Other smaller ones: Protecting/Uplifting primitives/pre-sapients. Gene-editing out negatives/in positives. Creating garden worlds for your pops to prosper on (Idyllic Bloom hivemind or Rogue Servitors are fun for this, as is World Shaper AP). Protect the galaxy from hostile elements: spacefauna, marauders, le crisis etc.