this post was submitted on 11 Mar 2026
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Linux Gaming

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[–] SW42@lemmy.world 128 points 1 day ago (2 children)

That said, fuck unity for trying to pull some bullshit with their licensing before the deserved shitstorm. Godot all the way. I hope they expand on the 3D capabilities.

[–] SaharaMaleikuhm@feddit.org 9 points 20 hours ago (1 children)

They will, but they have a lot fewer people and they need to deal with slop PRs now. I do not envy them.

[–] mojofrododojo@lemmy.world 5 points 19 hours ago

I strongly suspect over the long term a smaller team is going to get more shipped than what unity was flailing at - for all the things that get delivered how much is implemented accessibly (ecs etc) or rolled back because it never worked? For example, their URP consolidation on the unity side.

Also, would predict Bastiaan is going to deliver more XR stuff on Godot than Unity will manage in the next few years as well.

The slop contributor problem is real but my money is on Godot long term.

[–] scrubbles@poptalk.scrubbles.tech 72 points 1 day ago (2 children)

Fun story, I know some of the engineers who worked on that exact Unity item. They were trying to make a very flexible billing system, so that it could be configured by business/marketing at a more personal level, and built it in a way that hopefully it would make it easier on users of Unity. For engineers here, think a purely config/DB driven way to bill, so if they wanted to say apply discounts or anything it would be a flip of an admin panel. It was a rules engine that you had any number of data points that you could use. From an engineering standpoint, it was a noble goal.

However, they handed it over to business, and yup, you guessed it, the MBAs and marketers saw it and immediately went to worst case scenarios. Engineers had no idea it'd be used that way. Installation was one of many metrics that billing could be tied to but it was never designed to. It didn't matter. The rest of the story is known. Those in charge took something that was meant to ease things for small developers and decided to use it against them. Unity lost all credibility, and my friends, the ones who helped build it, were all laid off.

Moral of the story. If you're an engineer, never go above and beyond. Never build more than what you are required to. You may have the best intentions, but there are people who will only see the worst ways to use what you build.

[–] mojofrododojo@lemmy.world 6 points 19 hours ago

Fascinating insight. I do wonder how many of those mba/marketers were influential vs.... fucking John Riccitello.

Riccitello smelled money and no matter how many people explained in small words and crayon diagrams it would kill them, he pursued it anyway.

[–] sp3ctr4l@lemmy.dbzer0.com 16 points 1 day ago* (last edited 1 day ago) (2 children)

Moral of the story. If you're an engineer, ~~never go above and beyond.~~ stop working for fucking corpos, otherwise you don't get to act surprised when corpos do corpo things.

[–] lewiks@lemmy.world 6 points 16 hours ago (1 children)

We gotta get that bread somehow :/

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 12 hours ago

By taking away bread and security from others, with extra steps?

It is our collective propsenity to shrug at the inevitability of the system that makes the system inevitable.

[–] InnerScientist@lemmy.world 13 points 21 hours ago

Moral of the story. If you're an engineer then expect enshitification through all available means.