this post was submitted on 11 Mar 2026
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This article does well at dispersing the rhetoric of "Valve brought gambling to the gaming scene".
Gambling and gatcha have been there for quite a while. Valve just spread it all over the world, before the Japanese gatcha companies could capture other markets and Valve made it much more convenient for people to lose their money on it.
That's the real BS here.
This is the same language other "normal" companies use, to continue their evils. Guess the Valve PR people graduated from the same school.
If Valve wanted to let people transfer their NFTs, they would let them do so over other platforms. But they really just want the transaction fee profits. While that part may bring them NYAG points, it's not getting "me" points.
I agree with you except for the part where trading in-Steam NFTs on external platforms would help. I have a hunch it would only open people for more scamming and losing money, but I'm not certain if it will. Maybe a better way would've been to forbid selling those for real money at all, but that would hurt Valve's profit so it will not happen
I am not saying "it would help" anyone that is getting scammed.
All I am saying is that if Valve is talking about consumer rights, it's not actually giving them that.
Banks try to help prevent you from getting scammed (at least here they do), but you still hold the final say if you really want to pay the scammer. You can just withdraw cash and hand it over to them. That is what the right to transfer means.
I am not at all talking about Valve's supposed duty to protect people from being scammed, because my point is that them giving the user the "right to transfer" means that Valve should not even be in a position to stop a scam from happening. In that case, all they would be able to do is suggest guidelines to users one how to prevent themselves from getting scammed and it is the users' decision whether they care to read it or not.