this post was submitted on 12 Mar 2026
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For me, it was: "If it's going to help your players have more fun, cheat. Fudge a die roll. Make shit up. The dice don't tell you what needs to happen, your players' reactions do."

Obviously, many people will disagree with this, but I've always appreciated this advice, and I believe it has made me a better GM.

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[–] mech@feddit.org 4 points 1 day ago

Tell your players they can also create part of the world. If a player wants to jump up, grab the chandelier and swing towards the enemies, then there's now a chandelier there. They don't have to ask if one is there first.

And print out a long list of names and a long list of quirks (like "gorgeous", "drunk ", "depressed", "freckled", "educated", "short-tempered", etc.)
Pick a name and 2+ quirks for every NPC they encounter, to give them more than "he's the shopkeeper" to play off of.
You can make similar lists for villages you didn't plan out, spaceships, etc. depending on the setting.