this post was submitted on 13 Mar 2026
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Linux Gaming

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[–] theunknownmuncher@lemmy.world 41 points 1 day ago (1 children)

Wow the person that wrote this article clearly does not understand how open-source or piracy works. Using a closed-source game engine is not a factor in mitigating piracy, at all. Using an open-source game engine does not make Slay the Spire 2 open-source "by proxy" or otherwise.

[–] folekaule@lemmy.world 7 points 1 day ago (1 children)

This is mostly true, but it depends on the license. Godot is MIT so they're fine.

It usually depends if you link against/embed their code. For example if the library is GPL (LGPL is usually fine) then your game code may be liable to become GPL as well.

The moral of the story is to always check the license of your dependencies before distribution.

[–] kalpol@lemmy.ca 7 points 1 day ago (3 children)

Or just use https://malus.sh/

(I say this out of horror that such a thing exists)

[–] felbane@lemmy.world 4 points 1 day ago

This is clearly satire.

[–] folekaule@lemmy.world 6 points 1 day ago (1 children)

Oof I saw that on HN but didn't read up on it yet.

I'm a supporter and defender of open source, but I do have to watch for these things regularly in my $dayjob. However I would never propose this as a workaround. All the issues of trusting AI generated code side, this is just disingenuous in my opinion.

[–] kalpol@lemmy.ca 5 points 1 day ago* (last edited 1 day ago) (1 children)

It's basically trading all the advantages of open source just to get rid of the license.

I also note it doesn't appear to be working at the moment.

[–] SmoochyPit@lemmy.ca 2 points 8 hours ago

You might’ve “eaten the onion” a bit. It’s satire, read the full page cuz it’s actually a banger.

But I think a similar thing is actually happening at a larger scale with LLMs trained on FOSS code.

Also the increased demands put onto FOSS maintainers by vibe-coded contributions and by “AI-powered” analysis tools are a problem in their own right.