this post was submitted on 18 Mar 2026
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Centurii chan

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Posts and discussion about comics (and, sometimes, associated media) by the artist centurii-chan.

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[–] yakko@feddit.uk 8 points 1 week ago (2 children)

It would be so much more immersive if such enemies just had a counter against being assassinated, and there was no skull icon over them. Nothing but context clues like armour, location, or behaviour to warn you that a backstab will just get you suplexed or thrown out of a window. That way every regular schmo that gets merked still has enough ambiguity that it's more exciting.

I don't even play AC, though. Maybe I'm just talking out of my ass.

[–] SourDrink@lemmy.world 5 points 1 week ago

Funnily enough, there are certain units that would deny your assassination attempt if you attack them from the front. Not every joe, but basically every schmomurai can.

And of course you can upgrade that limitation away as well.

[–] fibojoly@sh.itjust.works 3 points 1 week ago (1 children)

Nah I think you're right. You do have environmental clues though, the big ones are, well, bigger. But the way it's done is fucking stupid because they get the normal animation, then they just get back up.

[–] yakko@feddit.uk 2 points 2 days ago

That sounds incredibly unsatisfying!