this post was submitted on 18 Mar 2026
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Gamedev

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cross-posted from: https://lemmy.world/post/44405764

"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.

Just a elongated way to say AI slop.

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[–] Jeffool@lemmy.world 13 points 1 week ago (1 children)

I think "changing artistic intent" is actually a pretty spot-on way to describe it. Hardware makers are insane I guess.

[–] givesomefucks@lemmy.world 15 points 1 week ago* (last edited 1 week ago)

No he's right, it's not just a slop filter...

That goes on top of what devs intended, this happens before the GPU makes anything, and devs will need to basically code two versions of every game or have the "default" we saw in the showcase.

Like, that's the real part Huang is out of touch on, he's desperately trying to explain to people it's worse than most people think, and for some reason he thinks it's better.

It's not a "gravy of slop" poured on top of an artistic intent, it's forcing the option to bake the slop in, so devs have to choose to ignore it or devote resources to something only brand new Nvidia gpus can support, and not everyone will want to enable.

The intent is likely trying to force upgrades if/when AAA games start to only care about DLSS 5 graphics because that's cheaper to develop.

If anything, consumers are under-reacting to how bad this is