this post was submitted on 18 Mar 2026
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[–] shani66@ani.social 3 points 1 day ago* (last edited 1 day ago) (1 children)

Alright. For one example 5e has basically no real character creation yet it's still way to complicated to make a character, and that extends out to every part of the experience. The economy? Doesn't exist. Exploration? No tools for it on either the DM or player side. Combat? Very few options unless you homebrew (which is generally a bad thing to rely on) yet still complicated enough to take ages for a new player. Roleplay? The least complicated problem in that it has no systems to support it what so ever, but that removes any selling point as well. They're are some issues outside of the game (like the monetization) and likely a lot of smaller issues i don't remember as well, since it's been a long time.

And yes 4e is better than 5e. I dislike both, but 4e actually tried to make a good system.

Edit: it mostly boils down to being complicated without actually having choices or even giving you tools to run the game. Pathfinder is a complex, maybe even bloated, game, but that complexity exists to give you the opportunity to do more. In 5e it exists to be more verbose with something that could have been edited down to a single booklet.

[–] galaxy_nova@lemmy.world 1 points 20 hours ago (1 children)

What do you mean by there’s no character creation exactly? I’m not sure I understand what you think is missing there. I will die on the hill that 4e is far worse. Also I actually don’t mind the lack of exploration for example I homebrew almost everything anyway I’m running Daggerheart currently. There’s plenty for combat if you treat combat as a group exercise instead of a solo one although yeah martial is a bit lacking

[–] shani66@ani.social 1 points 11 hours ago (1 children)

Character creation is stupidly truncated, there is very little you can actually do to make a character yours when compared to more complex systems, while still being bloated by any other standard.

[–] galaxy_nova@lemmy.world 1 points 7 hours ago (1 children)

I got what you meant but what is it that you would want? What’s an example of character creation you like?

[–] shani66@ani.social 1 points 4 hours ago (1 children)

Just as examples I've been using recently: it should either be more like Pathfinder (complex, but with incredibly deep customization) or more like Cain (less deep options, but incredibly easy). Pick a lane, basically. If you want my personal favorite character creation it's WoD. Point buy not locked behind classes or anything, plenty of distinct options to choose from when making a character, and even has aspects specifically centered around catering to roleplay (although that's just what the system is based on).

[–] galaxy_nova@lemmy.world 2 points 3 hours ago

Yeah that’s fair, I definitely appreciate the way pathfinder allows you to have far more diverse characters within even the same class and you can do a lot more on your turns. I’ve played a lot of 5e and yeah it definitely gets a bit repetitive if you’re a minmaxxer or someone who grasps the game really well. I’ll have to look at the system for WoD just out of curiosity. I think it’s the sacrifice of appealing to as many players as possible. I’ve dmed enough new players that even 5e is really difficult for character creation.