this post was submitted on 24 Mar 2026
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Disco Elysium
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Well, the order you do things in can change but I don't think so. This is a side quest where you find the missing husband of the working class woman, who you end up finding dead on the boardwalk. The scene in question is Harry and Kim delivering the death notification to the working class woman.
Oh I see. I'm not sure I remember this side quest at all. Vaguely remember a dead guy either sitting on a bench in front of the haunted library or possibly at that abandoned market pier thing outside of the town proper. But I don't believe I ever made a death notification. I will have to go back and check things out, or watch a video lol because I was planning on checking out a new disco-like recommended to me called Esoteric Ebb after planescape torment.
Like much of the content in Disco Elysium it's completely missable. When you find the body on the boardwalk you have to decide to take the case, otherwise you miss it. It also hits harder if you already got the case to find the missing husband by harassing the working class woman by the book store.
From what I've seen of Esoteric Ebb hasn't landed with me personally. Every thing I've seen of it is just it trying to be Disco Elysium but not being as good. People seem to enjoy it though so I should give it another shot probably.
Sounds like I'm definitely due for a replay then! I went through as a milquetoast moralist the first time, and you seem very knowledgeable is there a different political spectrum you'd recommend for a next playthrough?
I have only heard about Esoteric Ebb from one person, the same person I heard about Disco from actually, but it is good to hear a differing opinion. I will go into it with a more critical mindset now. Good talking to you homie!
A lot of people play the first Disco Elysium run very milquetoast and timid and end up missing out on a ton of content as a result. One thing about the game that is counterintuitive compared to other games is that you're never really punished for picking crazy or deranged dialogue options, and in fact many of them reward you, often with some of the best content in the game. So that's my first advice - don't be afraid and instead just commit to the crazy. Don't back down if given the option, commit. Even seeing the various unique game over screens is worthwhile.
As for political vision quests, my personal favourite is the communist quest. The moralist quest also has some interesting world building and a very interesting conclusion, but the communist vision quest has some of the best writing in the game I think and offers a very valuable counterpoint of optimism that feels very needed in the game. I really like the contrast between the conclusion of the communist quest compared to the dialogue with the Deserter. At least if you succeed on the final red check and get the "true ending" or whatever you want to call it of the communist quest.
Hell yeah, looking like a teetotaler commy playthrough coming up for me! Thanks for letting me pick your brain!