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What was so wrong with 4e?
(lemmy.world)
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There seem to have been some good ideas i 4e, but the overall game just didn't appeal to me.
A lot of things felt samey. No matter if spells or abilities they all seemed to be very similar to the core with just a coat of flavour paint applied on top.
The balancing and the overall focus of the rules made it seem video gamey to me and that is/was already covered by actual video games and not what I want out of a tabletop rp experience.
To make matters worse the changes in their "primary" setting didn't appeal much to me either (and apparently not to many others since they basically did away with most of it for 5e).
Homogenization and video-gaminess is what killed it for me too.