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this post was submitted on 04 Sep 2023
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I feel like pf2e has just enough rules to empower the players to the level I like
The more DM fiat a game has, the more trust I need from my players for things to go smoothly.
That's not a bad thing, necessarily, but for me structure is usually good as long as it doesn't raise the skill floor too high.
Once I've got trust built and feel a bit more experimental, I like Dungeon World or even Universalis
Same I find it easy to gm and the players have enough of a grip of the system to be able to do something out of left field and I can find a way to make it work with the system so that play is smooth but consistent.