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this post was submitted on 21 Jun 2023
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Gaming
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That's my thought as well, however here's an interesting data point that might suggest otherwise:
https://www.statista.com/statistics/300513/gaming-by-demographic-group-uk/
Since it covers 8 years, which is the size of one of their cohorts, I would've expected the percentages to increase for a given age range over time, as that age gets taken over by a newer generation. With the exception of the COVID boom, though, the numbers have stayed pretty static, or decreased slightly, which doesn't suggest a generational component.
It could be there's too much noise in the data, a flaw in the survey method, or a change in understanding of what it means to be "a gamer," but would contradict my assumption if true.
True, though that's also the UK. They probably have a different attitude toward games than I'm used to and have any experience with. I'm mostly speaking from the viewpoint of different generations in American culture. There's still a certain amount of viewing gaming as a wasteful pastime with no value that permeates multiple cultures even to this day.