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Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won't be overcharged.

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[-] skullgiver@popplesburger.hilciferous.nl 25 points 1 year ago* (last edited 1 year ago)

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[-] amju_wolf@pawb.social 15 points 1 year ago

That's probably pretty negligible numbers. In fact I'd suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

It's also much simpler to implement and the numbers are verifiable. Unless... that's exactly what Unity wants; just "trust me bro this is the correct number" kind of deal.

[-] narc0tic_bird@lemm.ee 15 points 1 year ago

People eventually upgrade their computers. Swapping out mainboards and/or reinstalling Windows probably counts as a new device.

[-] rikudou@lemmings.world 12 points 1 year ago

Also Steam Deck - every install and uninstall is considered a new computer. That's true for Linux gaming using Proton in general, but the rest of Linux gaming is not as relevant.

[-] lukas@lemmy.haigner.me 3 points 1 year ago

Trust me bro won't work when devs phone home custom install analytics tho.

[-] Mkengine@feddit.de 2 points 1 year ago

The only major reason I can think of is people playing on PC and Steam Deck, using the cloud save to play on both. Sometimes I want to play the same game on the big screen and sometimes in bed.

[-] TwilightVulpine@kbin.social 2 points 1 year ago

I don't think so. Even casual players reinstall their favorite games on everything they can manage. Think of Stardew Valley.

this post was submitted on 13 Sep 2023
381 points (100.0% liked)

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