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this post was submitted on 05 Jun 2023
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I'm the creator of Deus Ex Randomizer and I've been working on it a lot. This mod randomizes tons of things in the game like locations of items/keys/goals/enemies/starting locations. It also randomizes passwords that way you actually have to find them just like playing the game for the first time. Stats of weapons, skills, and augmentations are randomized too, and a lot more. We have a trailer video here but it's about a year old now and we've added so much to it since then.
I've also made RollerCoaster Tycoon Randomizer, Build Engine Randomizer (as in Duke Nukem 3D, Shadow Warrior, Blood, Ion Fury), and StarCraft 2 Randomizer
I've also done some work on ScummVM (mostly for The 11th Hour and other Trilobyte games).
I just made a collection of communities for my projects https://lemmy.mods4ever.com/communities
https://programming.dev/post/442419
Haha that's amazing! Integrated bingo! Death markers! ๐ And you just gave me an incredibly dumb idea. How about a SCUMM engine randomizer? ๐
I've thought a lot about doing a randomizer for Groovie engine games, mostly The 7th Guest, but I can't really think of a way to make it fun or interesting, the whole game is video files so it's not very flexible
a SCUMM game might work, some items could definitely be swapped around, but idk if it would amount to much cause there wouldn't be a ton of permutations possible
I don't know enough about the SCUMM engine to know if this even makes any kind of sense, but could you randomize NPCs/connections between locations?
I haven't looked into how that engine works, but I think it should be possible to move characters around, and change the connections between maps (usually called Entrance Randomization)
but again the games usually keep the scope restricted, not many things are available at any given time, which means not a lot of possibilities for moving things around
but some day I might give it a shot