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The Unity Runtime Fee spells disaster for students and teachers
(www.gamedeveloper.com)
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Yeah it's more of a disaster of choosing Unity for new stuff.
While it was "almost" a no-brainer to use Unity in the past for student projects, this change among other negative stuff/press that happened with Unity etc. in the younger past slowly presses you towards e.g. Godot, since it can do as much as Unity can (at least in the beginning, as you're not hitting the limits of it) and is more in line with the academic way of thinking (not pressing charges for pretty much everything that is possible to press charges for...)
As I have used Unity extensively in the past, the amount of progress is dwarved by e.g. Unreal. It has not really made significant progress over the last (lets say) ~5 years, compared to Godot and Unreal (and soon Bevy when they have an editor/UI for better workflow for artists etc.).
So I don't see a long-term future for Unity, most of the "progress" of Unity was buying in technology that doesn't really feel organic in the Unity ecosystem (not just buying in, e.g. the ECS of Unity doesn't feel close as ergonomic compared to Bevys).
I think this slow and scattered progress will be the slow death sentence for Unity as other engines with less enshitification over the past will catch up, and don't have such a greedy dumbfu** of a CEO...
well, he was an ex-EA CEO … trying to aim for that “sense of pride and accomplishment” when using Unity?