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[-] Delphia@lemmy.world 4 points 1 year ago

Yeah but you have the list of replies down the bottom, same as 3 and NV. Including the ones you cant use because you dont meet the requirements.

Im an old man, 1, 2, Tactics... I was there man.

[-] tal@lemmy.today 1 points 1 year ago

Oh, I get you, it's the "you don't get to see the responses" thing in 4.

[-] Delphia@lemmy.world 4 points 1 year ago

Or Yes and No on the replies tree but the character says far more than that.

I also genuinely didnt like the fact my character had a voice, it felt more like "My character" when I was reading it. That was one of the unique things that fallout had that nobody else did anymore.

It turned me off the series. I gave up on 4 half way in and didnt touch 76.

[-] tal@lemmy.today 2 points 1 year ago

I was fine with the voice -- I'm fine with a voiced PC or unvoiced -- but found the voicing frustrating from a mod standpoint. Basically, anything in the base game had the main character voiced. Any content from a mod didn't (well, now there's AI-driven voice synth, but that wasn't around for most of the time people were modding, and it's still not as good as a human voice actor). Felt kind of disruptive to have it running some of the time but not other times if you used mods.

You can make a mod that avoids using a given NPC in the main game because you don't have their voice actor, but you can't really do that for the main character -- they're always going to be half of the conversation.

I'm glad that they dropped voicing the main character in Starfield for that reason.

this post was submitted on 23 Oct 2023
72 points (90.0% liked)

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