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Your Git horror stories (programming.dev)
submitted 1 year ago* (last edited 1 year ago) by canpolat@programming.dev to c/git@programming.dev

We all have been there... For the beginner it's easy to mess things up. What are your horror stories with Git?

Link to xkcd

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[-] Mikina@programming.dev 4 points 1 year ago* (last edited 1 year ago)

I've recently worked on a project that was using Plastic SCM for version control, and omg the QoL is so insane on that one. It's such a shame that Unity are greedy as fuck and tend to ruin everything they acquire, the licensing costs for Plastic are awful.

For example - I really low how it tracks what was merged from where, so merges aren't just a single commits, and if you for example pull something into a feature branch you are working on, and then merge the branch into master, all of the files that come from your branch are listed as changes in the commit, but files that were merged into your branch are marked as "merged from XXX".

Having PRs (code reviews) integrated into the client is also nice, since you can just link changes with change requests directly, and since it was made for Unity projects it also pretty nicely handles large files.

It's a shame that Unity acquired it, though. My last experience with their business model was when I was looking for a streamed remote play solution for a Unity game - which was exactly what Parsec offered as a free open source SDK for years. Until Unity bought them and close-sourced it (or rather - changed to "contact us for access to the SDK)), and when I contancted them for the SDK for our small student's game, they were willing to cooperate and give us an access - if we pay them 1 000 000USD for it. Which they had the balls to ask for even though I've specificly mentioned in the email that we are a bunch of students who work on a small game in our free time, which I find really baffling :D

this post was submitted on 29 Jun 2023
298 points (99.0% liked)

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