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[Q] Wanna make a realistic FPS controller
(lemmy.world)
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You can't precisely control the movement of a rigidbody like you can with a characterbody, so most games use a characterbody since that's what they want. But you can have rigidbodies in a game and apply forces to them, it doesn't matter if the forces are triggered by input and you happened to have a camera on it and call it a player.
Fallout 3 had a train that was actually a hat. Nothing is impossible, don't let your dreams be dreams