Klaymore

joined 2 years ago
[–] Klaymore@sh.itjust.works 2 points 2 months ago (1 children)

One note about // is that it doesn't deep combine attribute sets, so if you set the .url in one and .inputs.nixpkgs.follows in another then it will only use the second one. I don't think that matters here but it's tripped me up before. I think lib.mkMerge is the deep recursive alternative.

[–] Klaymore@sh.itjust.works 2 points 2 months ago* (last edited 2 months ago)

I've been using Loop Habits every day for the past five years and it really is great.

[–] Klaymore@sh.itjust.works 4 points 9 months ago* (last edited 9 months ago)

Not at my games, we only use true American ternary - 🦅, 🍔, and 🛢️

[–] Klaymore@sh.itjust.works 1 points 9 months ago

For daily habit tracking, I've been using Loop Habit Tracker for almost four years now and really like it. Probably not the same use case as a counter app, but while we're on the subject I thought I'd give it a shoutout.

[–] Klaymore@sh.itjust.works 7 points 10 months ago (2 children)
[–] Klaymore@sh.itjust.works 9 points 10 months ago (1 children)

Drop the International Space Station on Sonic

[–] Klaymore@sh.itjust.works 3 points 11 months ago

Actually DXVK now supports dx8 since July (version 2.4).

[–] Klaymore@sh.itjust.works 6 points 11 months ago (4 children)
[–] Klaymore@sh.itjust.works 1 points 11 months ago* (last edited 11 months ago)

This is one thing I love about DCC (among several), that warriors can attempt a mighty deed along with their attack to get extra effects, like slashing their ankles, throwing sand in their eyes, swinging from a chandelier or anything else. Then the GM decides what effect it has. It makes warriors a lot more bad-ass than just whack whack whack.

 

I've wondered about this game engine for a while. Based on CryEngine, it sounds like it should have pretty stellar graphics for an open source engine. There doesn't seem to be much of a community around it though.

 

A screenshot of a movie with two pirates talking to each other. The subtitles say "You can't just say 'lol' at the end of a sentence and think that makes everything alright". The text that was previously behind "lol" has been covered with a black rectangle and overwritten.

 
 
 
 
 
 

Video is Half SBS (squished halfway on the x-axis) but it still looks cool

 
 
 

I was struggling with handling dialogue for a point-and-click game, has anyone tried Ink or other dialogue plugins? I tried both DialogueManager and Bonnie, and while Bonnie seemed nicer they both were kinda clunky.

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