Prince Pyotr Alexeyevich Kropotkin was born in 1842 and breathed his last in 1921. Kropotkin was a Russian noble. He was educated for army and at the age of twenty he became a military officer in Siberia.
Kropotkin’s great interest in science developed from his military training which he received to get a job. This moulded his life in future. He had a scientific mind and devoted his time and energy to the study of books on science.
As a military officer in Siberia Kropotkin got ample opportunity for geographical survey and expedition. Thus his shift from military service to geographical survey and expeditions enriched the subject profoundly. He contributed many articles to different journals.
Peter Kropotkin was a man of different mentality and attitude. His stay in military service could not satisfy his academic and intellectual requirements and desires and after serving several years he relinquished the job, and entered the University of St. Petersburg in 1867. His vast knowledge in geography brought for him the post of secretary of Geographical Society.
Even this vital administrative post could not detain him for long time. He moved to radical political movements. In 1872, Peter Kropotkin joined the International Workingmen’s Association. Later on he was deeply involved in subversive and anarchical activities. This led him to imprisonment in 1874.
He escaped from prison in 1876 and went to England. The England of the second half of eighteenth century was the centre of revolutionary activities, although she never experienced any revolution.
He also travelled to Switzerland and Paris. While in Paris he was again arrested by the French government in 1883. Released from prison in 1886 he went to England and settled there. While in exile, Kropotkin gave lectures and published widely on anarchism and geography. He returned to Russia after the Russian Revolution in 1917 but was disappointed by the Bolshevik state. The rest of his life was spent without political activity.
Peter Kropotkin was an evolutionist anarchist. But his evolutionism was more scientific than that of his predecessors. He wrote several books on anarchism such as ‘The Place of Anarchy in Socialist Evolution (1886), The Conquest of Bread (1888), Its Philosophy and Ideal (1896)’, ‘The State – Its Part in History (1898)’ and ‘Modern Science and Anarchism (1903)’. His deep interest in science, particularly biology and anthropology, opened before him new and enchanting vistas of knowledge and all these inspired him to study biological science with added interest.
-
The Funeral of Peter Kropotkin :anarchists:
-
A meeting between V.I. Lenin and P. A. Kropotkin :lenin-shining: :kropotkin-shining:
-
Words of a Rebel :anarchy:
-
Mutual Aid: A Factor of Evolution :AC-AnarKitty:
-
Syndicalism and Anarchism :ancom:
Megathreads and spaces to hang out:
- ❤️ Come listen to music and Watch movies with your fellow Hexbears nerd, in Cy.tube
- 💖 Come talk in the New Weekly Queer thread
- 💛 Read and talk about a current topics in the News Megathread
- 💚 Come and talk in the Daily Bloomer Thread
- ⭐️ September Movie Nominations ⭐️
reminders:
- 💚 You nerds can join specific comms to see posts about all sorts of topics
- 💙 Hexbear’s algorithm prioritizes comments over upbears
- 💜 Sorting by new you nerd
- 🌈 If you ever want to make your own megathread, you can reserve a spot here nerd
- 🐶 Join the unofficial Hexbear-adjacent Mastodon instance toots.matapacos.dog
Links To Resources (Aid and Theory):
Aid:
Theory:

Today I got my first multiplayer win in Age of Empires 2, at least in DE. That game is so fuckin hard, dude. I was a big "sim city" player of AoE when I was young, I just liked to vibe and build nice towns and look at the cool architecture and units. I always had a kind of chip on my shoulder about competitive rts playstyles and how they really broke how you could daydream with them, but recently I'd started watching T90 casts of games, particularly low elo games, again and picked up the definitive edition just to see if I could hack it - plus some nostalgia and to maybe actually beat the campaigns instead of just using cheats to watch the intros and outros to missions.
It was a fair bit of work to learn how to play. I lost my first handful of games pretty handily. Even prepping by learning the basic build order and doing some single player practice (plus some of the very handy Sun Tzu campaign, which specifically teaches how to play multiplayer), I was overwhelmed a lot of the time playing. It's not Starcraft, but you do need to keep your APM up and do a lot of multitasking.
So anyway, after a while of feeling discouraged from the game from my initial losses, today I felt like I wanted to take another crack at it. After a single player warmup, I picked the Franks and did my best to relax and not worry about little mistakes and idle time, just keep playing and try to hit castle quickly and then hit my opponent with knights. It wasn't a very complete or creative strategy, but it was a strategy with a plan for victory: be able to hit their eco before they were entrenched and I had to worry about siege and more counters.
We seemed to be on even pace during the initial stages. I'll spare all the details; suffice to say my opponent rushed me, I think it was scouts, and I had to really play on the fly to respond. I was able to pop out some spearmen and get a stable up for scouts of my own, but they slapped down a tower on my gold. From there on it was fucking on. I felt like I was fucked, I had to shift around my miners, deal with the tower, deal with his scouts and infantry popping over to my woodline, then my second gold, then another tower . . . etc. It was intense. My eco was hurting, even though I kept repelling his raids, sometimes with villagers even. I had to leave soon, I thought about resigning, but I kept going. I'm glad I did.
It was still a lot of juggling vils and repelling raids when I got to castle age, but I did manage to start churning out knights consistently. Through some struggle, I got to the point where I had a second stable and at least most of the cav upgrades. I think it was around this time that I managed to really take the fight to my opponent. They had a better wall than I had, but it had a gap (and and end I used later, I think). They tried to quick wall their woodline, but there was a gap - and the knights got in. Between that and general eco harassment, I started to claw back my belief in victory.
They had been good at raiding, but they weren't prepared to defend against my knights. I ended up keeping their vils cooped up in the town center a lot, managed to take down their monastery and, with some luck, had monks ready to snipe their relics. This helped, probably, since gold was my bottleneck from the raids. Actually might have been around this point I got the second stable working and finished upgrades, idk.
This kept up for a bit. They did some counter-raiding I think, but I still had some pikes left at home and could rapid response with cav. But what it all came down to was they pushed with a bunch of vils and tried to drop a castle right next to my first TC. (I think I had just barely got a second up at some point.) It was scary, I didn't quite have enough troops to take out the vils fast enough, but luckily they were within range of the TC itself and I just garrisoned. And that was it. I arrowed down enough builders and my opponent resigned.
fuckin' GG.
that was a wonderful read
Thanks!
Yay AoE! Congrats on the W.
I used to play 2v2 arabia with my friend and we would both be Inca and vill rush b/c inca vills get armory upgrades. It's a fun strat but people get salty about it because vill-fighting is really grimy (villagers don't auto-attack, so it's a lot of clicks.) You can also tower behind a wood line and house around the tower to leave a gap so you can garrison the vills then pop out and create a tile of palisade wall to protect and the tower (and it gets extra arrows). There's also a funny bait where if you build an outpost it looks like you're building a tower so people rush their vills to the 'tower' to stop it.
The strat is basically 25-30 vills in your base and then waypoint your TC at the opponents base. Send 4 Vills up as you click up around 20-22 to build around your opponent's base in the same way you would with a man-at-arms rush. Then build stuff or scrap or you can make them gather opponent's resources if you run out of things for them. Palisade wall-ing their forward gold is a meme, but it's so so annoying lol.