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this post was submitted on 23 Dec 2023
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General Discussion
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I mean even from a core concept, melee with big animations just seems like an odd way to go for that style of game as you point out with multiple enemies. Also its brain dead simple unless they have changed it where you just go left, right, left, right. So difficulty setting basically just goes down to how tanky is this enemy (which is a pretty common way to artificially inflate a game's difficulty).