Okay so I have never been into the Souls games. The whole "brutally difficult" thing never appealed to me, and watching my friends play was enough to turn me off.
However I decided to take the plunge and try Elden Ring recently because of all the amazing hype. Tons of "I'm not a Souls gamer but I loved it!" kind of hype.
And it's pretty fun! I get why it got so much love.
But I also, after a week or two of play, have identified exactly what I don't like about Souls games. It turns out it's not the difficulty. I grew up playing in arcades and on the NES so I'm no stranger to trying things over and over until I get it right.
It's the damn death penalty. I cannot express the depth of my hatred of losing progress. Games with save points that are too far apart or games where you can lose items when you die, etc, are just the worst for me. And in Elden Ring, the stress that goes along with trying to get back to my corpse to get my money/XP back is stress I don't want or need.
So I ask you all this: can you recommend a Souls style game with the fun gameplay loop but without the punishing death penalty? Does that even exist or is it just not a Souls game without that? I'd love the carrot of [learn fight, get better, epic win] without the stick of [now go grind low level mobs for XP, loser].
Maybe try Hades or Dead Cells if you like roguelites/roguelikes? Fundamentally different genre but gives me a lot of the same vibes. You inevitably die every run, but you keep all the meta-progression/upgrade resources you found during that run. So really, dying actually just gives you a chance to spend those resources to get stronger rather than taking away your progress.
Roguelites sound like a good fit for you in general if you like challenging, arcadey games that don't punish you too severely for dying. It's usually expected that you die a lot lol
I actually do play a lot of roguelikes/roguelites and yeah, I suppose certain games in the genre do have a similar vibe. I'll check out those two, thanks!