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submitted 8 months ago* (last edited 8 months ago) by catonwheels@ttrpg.network to c/dnd@lemmy.world

Edit sorry I was way to vague and bad explained question. But great explanation everyone.

If you start playing as a player in a homebrew world that I built. How little information would you feel needed to be able read before you can build a character in it?

I have been planing to start looking for players soon but I struggling as I don't want to give them a whole novel of mostly boring lore dump but sending them like two sentients feels just silly.

Not to mention would you as a player like reference to other mediums so you could quickly know what to expect or would you rather have a in game view of it?

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[-] Infynis@midwest.social 1 points 8 months ago

Have your characters be from Somewhere Else and and make being in a strange place part of the story and any "lack of info" becomes a feature instead of a bug.

I would like to play an insurance agent on vacation, and I would like a familiar that carries all of my things

this post was submitted on 26 Dec 2023
44 points (90.7% liked)

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