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submitted 11 months ago* (last edited 11 months ago) by catonwheels@ttrpg.network to c/dnd@lemmy.world

Edit sorry I was way to vague and bad explained question. But great explanation everyone.

If you start playing as a player in a homebrew world that I built. How little information would you feel needed to be able read before you can build a character in it?

I have been planing to start looking for players soon but I struggling as I don't want to give them a whole novel of mostly boring lore dump but sending them like two sentients feels just silly.

Not to mention would you as a player like reference to other mediums so you could quickly know what to expect or would you rather have a in game view of it?

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[-] dumples@kbin.social 4 points 11 months ago

I would do this in various level of details in a document. Start with with an elevator pitch blurb that is a a short paragraph. This will give details like dnd fantasy but <insert your differing or hook here>.

Then get into details about what the starting city and maybe the main enemy or theme if it's known. Then plan on having a proper session 0 where you place people in your world together. Make sure to end with a practice combat or short adventure to get the sea legs on the new characters

this post was submitted on 26 Dec 2023
44 points (90.7% liked)

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