this post was submitted on 16 Jan 2024
72 points (100.0% liked)
Games
21250 readers
94 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments

It's a lot more than just a regular sandbox for me. I started playing it very early on, but I was in high school and had played plenty of other games my entire life. The thing that makes MC special (on PC at least) is that it can become so much more than the base game. It creates a foundation, but there are so many mods to change things up. I also loved making Redstone things. The largest being a large 8-segment display of a clock with something like 32 bits for the time and 1-second precision. It's where I learned how to do electrical engineering and logic gates, even though I was already interested in programming.
With the modding community, it also promoted adding things you think the game needed, and people supported each other. For example I made an anvil mod to repair items, which got fairly popular and is now pretty much exactly how the anvil works in vanilla, except with custom assets which was a lot harder to add back then. The game was whatever you wanted it to be, not just what the developers created.