93

The 2013 StackExchange post [^1] describes what is now commonly called an "archetype" based ECS architecture that was implemented as compile time archetypes in the author's open source project in Feb 2018 ^3. A similar ECS model was described later in the June 2018 patent filed by Unity ^2 and active since 2020.

It's useful to bring visibility to the issue for the inevitable patent trolling that will occur in the future.

References: [^1]: https://gamedev.stackexchange.com/questions/58693/grouping-entities-of-the-same-component-set-into-linear-memory/

you are viewing a single comment's thread
view the rest of the comments
[-] BradleyUffner@lemmy.world 3 points 7 months ago* (last edited 7 months ago)

The patent wouldn't be for any ECS; it would have to be for a specific implementation. The post may match the implementation, and invalidate the patent, but just being an ECS wouldn't be enough.

this post was submitted on 26 Jan 2024
93 points (100.0% liked)

Game Development

2817 readers
1 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS