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[-] Kolanaki@yiffit.net 29 points 6 months ago

It sucks how "free to play" has become synonymous with garbage.

[-] nanoUFO@sh.itjust.works 16 points 6 months ago

Because it usually means that you lower the quality of the complete experience to extract money from people willing to put money into it.

[-] Delphia@lemmy.world 6 points 6 months ago

On my "lotto list" is starting a game studio to make my favorite daydream... a free to play isometric mmorpg with a bunch of unique mechanics that so far havent been seen in online gaming (to my knowledge) including non predatory ways for me to make money.

Id make an awesome rich guy.

[-] Kolanaki@yiffit.net 5 points 6 months ago* (last edited 6 months ago)

Meanwhile I've been constantly thinking "I could probably make some piece of shit in Unity called Give Me Money that is just a big green button that takes $50 from your bank account and deposits it into mine and enough people would still buy the game and press the button that I could probably never have to work again."

[-] Delphia@lemmy.world 3 points 6 months ago

Pride and accomplishment?

[-] Grass@sh.itjust.works 3 points 6 months ago

Kinda reminds me of gold bar app from the beginning of apple app store

[-] EvilLootbox@lemmy.world 5 points 6 months ago

Curt Schilling tried that and lost over $100M of his own money, but he's also a massive asshole in all regards. I wish you better luck.

[-] Delphia@lemmy.world 2 points 6 months ago

Oh it would be a massive risk. Id bring some devs in to consult and be like "Just how insane am I" before I dropped serious coin.

[-] Mnemnosyne@sh.itjust.works 2 points 6 months ago

That company was so odd, cause usually companies that mismanage their money into bankruptcy don't also make a great game, and yet Kingdoms of Amalur was amazing.

[-] sugar_in_your_tea@sh.itjust.works 2 points 6 months ago

I'm the same way, but I'm hoping to start with an isometric MP remake of a SP strategy game I loved as a kid, with a handful of unique mechanics.

If that goes well, I want to bring those mechanics into an MMORPG setting. I really want to make a strategy MMORPG where players initially engage with the game in a traditional MMORPG sense (quests, level up, etc), and later engage with the strategy aspects (raids against other factions, cross faction diplomacy, controlling territory, etc).

But alas, I don't have the time, skills, money, or motivation to make it a thing right now.

[-] Dudewitbow@lemmy.zip 3 points 6 months ago

its because people are always chasing what's new. its the goldfish brain that people have (play whats new and get bored with it quick and switch games) that is ome of the causes or developers to keep developing new titles.

this post was submitted on 05 Mar 2024
55 points (98.2% liked)

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