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submitted 5 months ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

The format of these posts is simple: let's discuss a specific game or series!

Let’s discuss the Kirby series. This is quite a broad topic, with some amazing recent entries as well as several nostalgic masterpieces. What is your favorite one? What are your favorite aspects? What are areas that could be improved or don't work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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[-] teawrecks@sopuli.xyz 3 points 5 months ago

Apart from preferring Kirby in Smash, the only Kirby game I've played is Kirby's Dreamland on Gameboy. They hadn't yet figured out how to persist save data in those cartridges, and it didn't have any codes. So you had to beat it in one sitting, which I could do as a kid, which was no small fear for that era of gaming. Replaying it meant finding where the secrets are, making runs quicker each time.

I kinda like this concept of no save, I think there aren't many games, even retro-themed ones, that make use of it as an element.

[-] ouRKaoS@lemmy.today 1 points 5 months ago

Rougelikes are my go-to for that no save old school feeling.

[-] teawrecks@sopuli.xyz 2 points 5 months ago* (last edited 5 months ago)

Yeah, I generally don't like most rogue likes though, because they often lean on procedural levels and there's usually not an "ending". So I play it enough that I feel like I get it and then I'm done.

Minit is one that comes to mind. It would actually be rad if someone put Minit on an OG Gameboy cartridge. I think it totally would have worked as a Gameboy game with no save data.

Edit: ah I forgot that there is a bit of info retained between runs, like spawn position.

this post was submitted on 18 Mar 2024
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Gaming

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