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submitted 7 months ago by kratoz29@lemm.ee to c/gaming@lemmy.world

Article by the Visual Capitalist, based on data by UK market research firm Pelham Smithers

https://www.visualcapitalist.com/video-game-industry-revenues-by-platform/

It kinda sucks that my favorite format, handheld is so low compared with the other hardware (yeah, I'm not considering mobile as handheld lol).

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[-] transientpunk@sh.itjust.works 10 points 7 months ago

I really want to see this graph adjusted to remove micro-transactions

[-] hperrin@lemmy.world 8 points 7 months ago* (last edited 7 months ago)

My guess is it would look pretty similar, just without the “Mobile” block.

[-] itsathursday@lemmy.world 3 points 7 months ago

That’s only in the better timeline

[-] clearedtoland@lemmy.world 6 points 7 months ago

I like think I’m responsible for that little blip in the early 2000s, around the time I got my first job. Strictly so I could buy whatever games I wanted without begging my parents.

[-] Quicky@lemmy.world 6 points 7 months ago

Where do machines like the Commodore Amiga and Atari ST fit in? Would they make up part of the PC segment?

[-] AbsoluteChicagoDog@lemm.ee 6 points 7 months ago

Fortnight gets a call out but not the fucking NES?

[-] GluWu@lemm.ee 5 points 7 months ago* (last edited 7 months ago)

Is the switch not handheld? Is the stream deck not hand held? I get they don't have to be, but that's what their primary use case is. It's pretty obvious we're going to have a lot of screen with controllers on the side form factor in the next decade. I don't think this should get lumped into either console of PC.

[-] kratoz29@lemm.ee 2 points 7 months ago

Well, they have not "handled games" for sure, unless you consider emulation.

I don't think streaming from local or internet with a phone and an attached controller counts as handheld gaming for me.

[-] GiantRobotTRex 2 points 7 months ago

How could you split out steam deck revenue from PC revenue? If I buy a $30 game on steam, is that $30 for PC or for the steam deck/handheld? Or does it get split between the two based on how hours I play on PC vs steam deck (and how would that work if I never actually play the game)?

Personally I don't think it's worth having a handheld category at all. If I bought a Gameboy game for $30 but I actually played it on a super Gameboy instead of a Gameboy then it's not technically handheld either. Just call the Gameboy a console and the steam deck a PC.

[-] Wanderer@lemm.ee 2 points 7 months ago

Where do I find a good list of free mobile games?

Suppose a good list of paid mobile games also?

[-] kratoz29@lemm.ee 3 points 7 months ago

Well, I know there are some good android gaming and iOS gaming communities on Reddit and perhaps here too, I know opinions are biased, but at least you should get human recommendations and interactions (for the most part I think) so I'd try searching there.

[-] onlinepersona@programming.dev 2 points 7 months ago

There were paid mobile games in 1995? Only game I knew of was snake, and that was free 🤔 The webpage doesn't shed any light on that.

CC BY-NC-SA 4.0

[-] tanpopopper@sh.itjust.works 1 points 7 months ago

I suppose you could argue that pre-installed games still counts as part of the market. Not sure how you'd could the value though. Like a small part of the phone cost?

Otherwise the earliest store/system seems to be i-mode in 1999.

[-] ThrowawayInTheYear23@lemmy.world 1 points 7 months ago

Arcades staying alive at $2Billion

this post was submitted on 08 Jan 2024
65 points (95.8% liked)

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