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submitted 1 year ago* (last edited 1 year ago) by leftenddev@slrpnk.net to c/godot@programming.dev
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[-] MJBrune@beehaw.org 3 points 1 year ago

Skyscraper lights are hard to get right. I feel like the boxes should be slightly wider and potentially have some spacing or design between them.

[-] Feyter@programming.dev 3 points 1 year ago

If you want you can take it to the next level with parallax shader... https://youtu.be/eX7x1mJrQJs

[-] MJBrune@beehaw.org 3 points 1 year ago

Immediately what I thought of too. Parallax along with something like this: https://www.youtube.com/watch?v=v_ikG-u_6r0 would go a long way to making it feel believable.

[-] leftenddev@slrpnk.net 2 points 1 year ago

The URL to the shader was meant to go with this and the image just be a thumbnail for it. You can tweak the spacing, dimensions, and padding of the windows and more with it. This is for background skyscrapers to add to the environment.

[-] MJBrune@beehaw.org 1 points 1 year ago

Oh, that's awesome. I didn't even realize it was a shader (despite it saying shader right in the title!) I'll have to mess around with it sometime. I could see a lot of uses for this.

[-] leftenddev@slrpnk.net 2 points 1 year ago

I edited the post to make it more clear and actually had the post go to the real link like I originally meant

this post was submitted on 28 Jul 2023
13 points (100.0% liked)

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