56
submitted 4 months ago by Limfjorden@feddit.dk to c/foss@beehaw.org
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[-] sheepy@lemm.ee 9 points 4 months ago

What does this have that RimPy doesn't?

[-] Limfjorden@feddit.dk 9 points 4 months ago* (last edited 4 months ago)

Built in todds-support, and of course it's open-source unlike rimpy. It's also available for other platforms than windows.

[-] herrcaptain@lemmy.ca 4 points 4 months ago

FYI, RimpPy also runs in Linux. (Not that I won't be taking a look at this.)

[-] DarkThoughts@fedia.io 4 points 4 months ago

I'm guessing it runs on Python, given the name. Either way, I think it's generally great that more and more mod managers finally are natively Linux compatible. Still hoping for a native one for Bethesda games though.

[-] Limfjorden@feddit.dk 3 points 4 months ago* (last edited 4 months ago)

Really? I wasn't aware. It doesn't matter for me though since I use MacOS.

[-] herrcaptain@lemmy.ca 6 points 4 months ago

Fair point, and to your other point it looks like RimpPy is indeed closed source. I took a peak and the source code archives on the release page just extract to the same 2 files in the GitHub repo.

Rimsort looks great though - I'll definitely give it a shot on my next playthrough, so thanks for that.

[-] SaintWacko@midwest.social 5 points 4 months ago

It works on MacOS

[-] taaz@biglemmowski.win 5 points 4 months ago
[-] manny_stillwagon@mander.xyz 16 points 4 months ago

I have somewhere in the neighborhood of 300 mods installed for Rimworld. The in-game mod management system is pretty basic and simply does not cut it. Definitely interested in more management options.

[-] Limfjorden@feddit.dk 10 points 4 months ago* (last edited 4 months ago)

Mods for the game may conflict if not loaded in the proper order. This modmanager can auto-sort based on information directly specified by the authors as well as from a community database that is likewise open-source. In this db people can submit their own findings on what order mods should be loaded in, and Rimsort can interpret this db while the vanilla mog manager can not. It is also a good bonus to be able to change your modlist before launching the game, as that can take a while with large modlists.

[-] taaz@biglemmowski.win 3 points 4 months ago* (last edited 4 months ago)

Thanks for the explanation, I have played with like 30 mods max so the built-in mod manager seemed enough.

Also FYI all your english comments here are posted with language set to dansk so I couldn't find it even though I got the notifications (seems lemmy does not really tell you you are trying to visit a comment in language you don't have enabled in settings).

[-] Limfjorden@feddit.dk 2 points 4 months ago

Also FYI all your english comments here are posted with language set to dansk so I couldn’t find it even though I got the notifications (seems lemmy does not really tell you you are trying to visit a comment in language you don’t have enabled in settings).

Thanks for pointing it out. I mostly use feddit.dk so it's just a habit. I've corrected the language of the comments.

this post was submitted on 01 May 2024
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