I haven't read the design docs for Van Buren myself, were there enough in there to actually build a game out of or is this project more fanfiction and educated guesswork?
sounds like fanfic.
In practice, this is a total conversion for Fallout 2, reshaping the isometric classic with new characters, quests, story missions, weapons, and items based on what the Fallout community has learned about Van Buren over the years.
The original was meant to be 3D as well.
3D like the Fallout 3 we got as a FPS-like game or 3D like still top down but could rotate the camera, sort of like The Sims or Wasteland 2 or something else entirely?
Isometric with 3d graphics. There was a tech demo leaked, you can go play it: https://www.nma-fallout.com/resources/van-burens-technical-demo.71/
Disappointing that its a Fallout 2 mod and not a fix-up of the Van Buren codebase but I guess only the tech demo ever got leaked, not any full codebase.
Had a look to see how easy it was to get it up and running on the stream deck. I'm a massive Fallout fan, but it was just all too hard at this stage.
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