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submitted 2 months ago by simple@lemm.ee to c/games@lemmy.world
all 36 comments
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[-] Annoyed_Crabby@monyet.cc 89 points 2 months ago

Risk of Rain 2 is developed by just 8 people. It's a game that I don't regret buying early access because the early access till 1.0 is the smoothest sailing i've ever seen for a game. I have a pretty old pc that's low spec even back then, the game just run smoothly.

And of course a multibillion company is the one messing thing up.

[-] Cadeillac@lemmy.world 11 points 2 months ago

I didn't realize Gearbox had any part in it. Are they just the publisher?

[-] Annoyed_Crabby@monyet.cc 51 points 2 months ago

They bought the IP from hopoo a few years ago, and this DLC is 100% by Gearbox internal dev.

[-] CodexArcanum@lemmy.world 5 points 2 months ago

Man that is the saddest thing. I really loved that series, sounds like it's cooked.

[-] Annoyed_Crabby@monyet.cc 5 points 2 months ago

The content looks pretty good though, sadly with Gearbox takeover i think the polish just gonna suffer from now on.

[-] simple@lemm.ee 77 points 2 months ago

Something to note is that it's not just the DLC, the patch that released alongside it introduced a slew of bugs to everyone who owns the game. Apparently this includes framerate now affecting things like movement speeds, enemies sometimes dealing insane bursts of damage randomly, invisible enemy projectiles, among other gameplay breaking stuff. Total disaster.

Sigh... I guess we saw it coming with Gearbox...

[-] xavier666@lemm.ee 6 points 2 months ago

You mean if I just update my game on Steam, it will get messed up? I don't have the DLC

[-] simple@lemm.ee 6 points 2 months ago
[-] MossyFeathers@pawb.social 73 points 2 months ago

Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2's physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, "and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we're investigating." As a stopgap, he said players experiencing issues should lock the game at 60 fps.

Amazing. How the fuck did you do that?

[-] CluckN@lemmy.world 26 points 2 months ago

From what I’ve read they tried to combine the console and PC version into a unified single version. Gearbox must’ve seen the Borderlands movie and sought to lower the bar below the ocean floor.

[-] p03locke@lemmy.dbzer0.com 4 points 2 months ago

From what I’ve read they tried to combine the console and PC version into a unified single version.

JFC. Starting off with something that is cross-compatible is one thing, but trying to merge the two codebases together... that's a 2-3+ year effort, minimum.

[-] addie@feddit.uk 26 points 2 months ago

It's in Unity, isn't it? So rather than multiplying the speeds by Time.deltaTime when you're doing frame updates, you just don't do that. Easy peasy. They've got that real "Japanese game devs from twenty years ago" vibe going.

[-] Zoboomafoo@slrpnk.net 14 points 2 months ago

Or even a decade ago. Dark Souls 2 had some enemies' attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

Weapon degradation was also tied to framerate :(

[-] Annoyed_Crabby@monyet.cc 3 points 2 months ago

Huh, now i know why that particular enemy are janky as heck in every aspect.

[-] xavier666@lemm.ee 3 points 2 months ago

Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?

[-] Baleine@jlai.lu 3 points 2 months ago

Minecraft is different because it uses a client and server pattern, separating the physics and display loops completely

[-] Cornelius_Wangenheim@lemmy.world 3 points 2 months ago

At least Gearbox isn't spending a year+ denying that the problem exists.

[-] bigmclargehuge@lemmy.world 5 points 2 months ago

You mean "Bethesda to this day?"

[-] ms_lane@lemmy.world 2 points 2 months ago

They fixed that with 76, Both 76 and Starfield have physics untied from framerate.

[-] bigmclargehuge@lemmy.world 2 points 2 months ago

Thats great to hear. Not surprised about Starfield tbh, but I am surprised they fixed it for F76, considering it relies largely on the same tech as F4, which does have that limitation.

[-] funkless_eck@sh.itjust.works 6 points 2 months ago

Destiny 2 still struggles with this. Some enemy attacks 1 shot because at high frame rates they hit the player multiple times as the projectile passes through the player character's model

[-] dhhyfddehhfyy4673@fedia.io 47 points 2 months ago

Steam should implement mandatory version history rollbacks. Super lame that it's optional, at the dev's discretion.

[-] epicsninja@lemmy.world 1 points 2 months ago* (last edited 1 month ago)

You can freely download old versions of steam games. You used to be able to do it through the steam console, but now you have to use an external application.

Edit: you can still do it through the Steam Console.

[-] KeraKali@lemmy.world 22 points 2 months ago

Wel it was in a pretty good place until they came along...

[-] pyre@lemmy.world 15 points 2 months ago

I AM ONCE AGAIN ASKING FOR GEARBOX TO NOT SUCK

[-] jawa21 11 points 2 months ago

Obviously, the solution is to use the turbo button to slow things down.

this post was submitted on 30 Aug 2024
185 points (98.4% liked)

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