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submitted 2 months ago by jordanlund@lemmy.world to c/xbox@lemmy.world

cross-posted from: https://lemmy.world/post/19234122

Destiny had the same thing... If you could shoot from the Sparrow there'd be no reason to do anything else.

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[-] setsneedtofeed@lemmy.world 21 points 2 months ago* (last edited 2 months ago)

If this was balancing for PVP, I'd get it. But this is balancing against the NPC enemies? Weak. The weakest.

Heavens forbid that someone in Star Wars do hit & run attacks on the empire...

[-] Katana314@lemmy.world 3 points 2 months ago

Helldivers fanbase has been making this argument but I don’t get it.

Yes, balancing still exists for PVE games, just with different goals. You want to encourage variety, intentionality, and engagement with multiple interesting systems. Games become dull if there’s a working first-order strategy.

I’d argue that could be true of firing a weapon from a vehicle too - it quite often trivializes certain encounters in GTA. Due to AI quirks, there have been times I’ve seen speedrunners get in a parked car to fight off enemies.

[-] RightHandOfIkaros@lemmy.world 5 points 2 months ago

Honestly I don't think this one is even worth pirating. The last good Ubisoft game I played was AC Black Flag. Seems like its going to stay that way.

[-] _sideffect@lemmy.world 1 points 2 months ago

The latest prince of Persia was actually really, really good

this post was submitted on 30 Aug 2024
20 points (88.5% liked)

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