165
No excuse (diyrpg.org)
submitted 10 months ago by Yora@diyrpg.org to c/rpgmemes@ttrpg.network
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[-] jjjalljs@ttrpg.network 49 points 10 months ago

The other day a guy in my group straight faced said something like "The beauty of D&D is we can make up and try out some rules for, like, a chase scene. If we don't like them we can be like ok that didn't work let's try something else."

My dude that is not a unique property of D&D. That's true of any pen and paper game. The fact that D&D provides lousy rules for things and we have to stumble around trying to come up with something that works is not a strength

[-] SendMeBakedBeans@lemmy.world 14 points 10 months ago

Tbf, D&D is kind of a stand-in for pen and paper games in pop culture

[-] StranaMente@lemmy.world 9 points 10 months ago

In this case, the DMG has chase rules (p. 253), but they're not really good.

So, it has that going on for them?

At least it's better than the old star wars rpg chase rules

[-] bionicjoey@lemmy.ca 41 points 10 months ago

This is why I like Pathfinder. The core of the game is still to make a ruling if you need to to keep the game moving, but there is so much more mechanical support for the things the players might want to do.

[-] TheGreatDarkness@ttrpg.network 8 points 10 months ago

For the love of god, try games that aren't 5e or Pathfinder

[-] Umbrias@beehaw.org 5 points 10 months ago

This should be an automatic pinned comment.

[-] ech@lemm.ee 6 points 10 months ago

This makes no sense. No one's telling you to publish your rules for WotCs benefit. They're saying you don't need to feel beholden to rules you don't agree with. You're not working for WotC, you're "working" for yourself.

[-] shani66@burggit.moe 2 points 10 months ago

Thank Desna there are some sane people left playing ttrpgs

this post was submitted on 02 Sep 2023
165 points (90.2% liked)

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