this post was submitted on 01 Jul 2025
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[–] Kolanaki@pawb.social 4 points 1 day ago (1 children)

I wonder if this will let me see if framegen is being used in games that don't have an explicit option to turn it on or off... πŸ€”

[–] anon232@lemmy.zip 2 points 1 day ago

If you use AMD, the performance overlay on windows shows whether framegen is active or not.

[–] duchess@feddit.org 60 points 2 days ago (1 children)

Now I can stare nervously at the fps for 70% of my game time, like I do on the Deck.

[–] circuitfarmer 20 points 2 days ago* (last edited 2 days ago)

Being able to see your actual performance versus your framegen performance is really quite cool.

[–] FishFace@lemmy.world 23 points 2 days ago (1 children)

Steam already has an FPS monitor, right? I think that's enough for 95% of everything (and it's very unobtrusive).

[–] Appoxo@lemmy.dbzer0.com 16 points 2 days ago* (last edited 2 days ago)

I like the info on my steam deck when emulating.
Very nice to have and you have the option to still only use the fps counter

[–] JustARegularNerd@lemmy.dbzer0.com 23 points 2 days ago* (last edited 2 days ago)

Seems convenient, I never really felt assed to install and set up additional tools but this being built into the Steam client would make this kind of thing more likely for me to use.

That being said 95% of my games are going to be bottlenecked on my RTX 2050 anyway (paired with an i7-8700 that's still holding strong)

[–] Drbreen@sh.itjust.works 17 points 2 days ago* (last edited 2 days ago)

This is my in game performance monitor:

Does it feel smooth? Yep!

Keep playing.

[–] psx_crab@lemmy.zip 9 points 2 days ago (1 children)

I hope it doesn't impact my game performance πŸ€”

[–] Kolanaki@pawb.social 1 points 1 day ago* (last edited 1 day ago)

Presumably it requires the Steam Overlay, which does have a slight impact on performance (and stability). Though, unless something is really wrong, you're not going to notice the incredibly small loss of 1fps.

I've been using game bar but I guess this might be less obtrusive?

[–] Appoxo@lemmy.dbzer0.com 2 points 2 days ago
[–] Mwa@thelemmy.club 2 points 2 days ago (1 children)

Imma just stick to MangoHud cause it works with Games Outside of Steam.

[–] addie@feddit.uk 3 points 1 day ago (1 children)

Also, MangoHud has an ability to set fps_limit in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That's awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.

[–] Mwa@thelemmy.club 1 points 1 day ago* (last edited 1 day ago) (1 children)

Oh thank you, But most games have a fps limit right and i see this is more effective? And I have VRR on my monitor.

[–] addie@feddit.uk 2 points 1 day ago (1 children)

I've found that disabling VSync in games entirely and then letting MangoHud do the limiting works a bit better. Some of that will be because I'm using Proton on Linux, which has DXVK as a translation layer. Games will be trying to limit their frames the DirectX way, whereas MangoHud is limiting them the Vulkan way and is 'closer to the monitor' for keeping the pace right.

[–] Mwa@thelemmy.club 1 points 1 day ago* (last edited 1 day ago)

Since I have VRR on my monitor I won't be needing this, but thanks.

[–] Lojcs@piefed.social 1 points 2 days ago* (last edited 2 days ago)

Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn't sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don't just leave this as good enough.