circuitfarmer

joined 2 years ago
[–] circuitfarmer 90 points 1 week ago (5 children)

Here's something a lot of folks supporting the tariffs as some bass-ackwards way of returning manufacturing to the US don't understand: in business, uncertainty is even worse than higher costs. Even if you end up paying a little more, it's worth it if that payment gets you stability.

Trump's instability in policy easily outweighs any benefits -- and that's assuming there were ever any benefits at all.

[–] circuitfarmer 2 points 1 week ago

Those Firefox figures are abysmal. Argh.

[–] circuitfarmer 16 points 1 week ago

I bet breaking the giant up into much smaller pieces would be a more efficient way to make them do less evil

[–] circuitfarmer 11 points 1 week ago* (last edited 1 week ago)

Because expensive headphones tend to have drivers with higher impedance, meaning they produce less volume at the same current versus a lower impedance set.

That's true for wired headphones, at least. For anything wireless, they have a secondary amplifier not in your phone, so then the phone really really has no idea.

[–] circuitfarmer 8 points 1 week ago

In case anyone is curious what a screwworm infection can do to, say, a human...

These things are terrifying. Watch at your own peril.

https://youtu.be/kWMaYCiudsY

[–] circuitfarmer 3 points 2 weeks ago

Well now... TIL!

[–] circuitfarmer 15 points 2 weeks ago (1 children)

I mean, $100 bucks at Best Buy is like $35 at actual market prices. I'd need at least a $200 gift card.

[–] circuitfarmer 2 points 2 weeks ago (1 children)

Fair -- what I meant was more about the Teams binary kind of not being needed at all (you can use the web version without it). So having a Linux binary explicitly just seems a little weird, marketing aside.

[–] circuitfarmer 8 points 2 weeks ago (5 children)

I think MS assumes no one will use it. But having Linux builds of some of their software enhances their "MS loves Linux" marketing.

Teams is another example.

[–] circuitfarmer 14 points 2 weeks ago (2 children)

Kicad is up there with the paid options for electronic schematic drafting / PCB design. I don't use a lot of KDE stuff since I also don't use KDE, but Kicad is absolutely essential for me.

[–] circuitfarmer 17 points 2 weeks ago (2 children)

Actual journalists would have the easiest time in this timeline

[–] circuitfarmer 2 points 2 weeks ago

Methodological issues aside, I don't find this result surprising at all. I expect this result as someone who has gamed exclusively on Linux for years now.

On the Valve side, SteamOS is about as close to a purpose-built gaming OS as you're going to get. The Proton compatibility layer works so well that some games perform better on Linux than on Windows -- I assume this must be due to unnecessary Windows overhead, but can only really speak to the result.

Nitty gritty aside, I think the key issue holding back Linux gaming now is adoption. It's free. If you haven't tried it, try it.

6
submitted 5 months ago* (last edited 5 months ago) by circuitfarmer to c/keyboards
 

Recently got a Keychron K10 Max. Love the board, and it runs QMK firmware.

On Linux, I am able to use OpenRGB to control my case lighting as well as my USB Logitech mouse. However, OpenRGB does not detect my Keychron (which is fine -- it is not on the supported hardware list). I have verified that I can control the keyboard lighting via the webtool, but obviously that isn't ideal for common usage.

My understanding is that QMK keyboards should be software controllable via OpenRGB. I have added the device (by PID/VID) in the QMK settings of OpenRGB, but it is still undetected.

I have seem some older posts about enabling OpenRGB support in the QMK firmware. I have verified I can compile and flash firmware, so mostly I am wondering if anyone here has experience for modding QMK for OpenRGB, or if that is even supposed to be necessary? I am a bit at a loss as to why it isn't working, tbh.

Thanks in advance!

Edit: want to add some additional details. I have also:

  • tried adjusting the default OpenRGB udev rules to match my actual KB. There is a KeychronKeyboardController entry, but it has different PID and VID. If I change this to mine (3434 and 0aa0), after reloading the rules, the behavior does not change.
  • tried adding a new udev rule with my specific VID and PID and uaccess enabled. No change with this either.

Both of the above were shots in the dark, since I think I can rule out udev since the keyboard is detected by the webtool.

 

Hi all, I have been PC gaming for a long time (30+ years), but specifically gaming from the couch for 10+. I'm now going to be having a nice workspace in another part of the house so I'm building a second system.

I have two main goals: I want to set up my flight sim stuff (= yoke, throttle, etc) permanently in the workspace, and I also want to play strategy titles in there, in particular ones which have text that can be a bit small on a TV from the couch. I imagine I'll still play a lot in the front room, mostly titles with full controller support, so I think it is fair to say that strategy (4X, RTS) and flight simming (X-Plane primarily) will be the focus where I need a monitor.

I was considering targeting 1440p, but 1080p is probably also fine.

Thing is, I haven't been monitor shopping in a long time. Curved screens? Ultrawides? None of that existed when I last was using a monitor.

So I wanted to ask the community here for their recommendations or ideas. Pretty open ended I guess (modulo a couple questions below) but anything would be helpful.

Not sure it matters, but the workspace system will be:

  • Ryzen 7 9700x
  • RX 7800 XT
  • running Linux (probably Pop! since I have used it for years on the other system without issue), using Proton for anything without a native binary

Are there any pitfalls with ultrawides? If a game doesn't support the resolution, do I just get bars on the side? Does Linux / Proton handle it significantly differently versus Windows?

I also did consider having the flight sim setup and more standard setup be on different desks (thus multiple screens but not next to each other). This might make sense in terms of the flight equipment but then again it might just be a good way to waste space.

 

(This post was intended for politics@lemmy.world, but as it seems they don't allow text posts, I'm posting it here)

This post will likely not go over well with everyone and some people may not agree with the premise of the question. Mods please remove if not allowed.

I am curious if the MAGA-esque approach to politics is new for the US, or if there have been other examples of similar political movements which may be considered "cult-like". To better define what I mean, here are some examples:

  • Large amounts of signs bearing a candidate's name being shown by single individuals (e.g. big trucks covered in Trump signs everywhere)

  • Use of a candidate name over the US flag

  • Use of a kind of supporter uniform (e.g. the red MAGA hat)

  • The "alternative facts" of MAGA, where debate can be impossible because supporters believe anyone who is a detractor must be lying

  • In some cases, voter intimidation or coercion from staunch supporters

It seems to me that some of this is new but I'd love to hear other thoughts. I have heard and seen many relatively obvious parallels to German politics in the 20s-40s, but I'm specifically wondering if anything similar has ever been seen in the US before.

 

I know a lot of people hate this kind of feature, but there are significant reasons why I think it would make Starfield better.

If I'm not wearing one and I leave my ship, I start taking damage if the planet is dangerous. The only way around that is to be in 3rd person while in the ship (aside from the workaround below). There isn't any indication anywhere as to whether or not you are in a spacesuit, besides your menu and 3rd person view. There is no way to know while maintaining immersion.

Bethesda's workaround is to auto-hide spacesuits and helmets in atmo. This sucks, because I personally like tailoring the look of my character to the environment. But more importantly, I want to know that I am wearing a pressure suit if I'm out in a dangerous environment. I don't want it to feel like I'm a freecam wandering around -- I want to feel like I'm slogging along in a freaking spacesuit.

What's really strange is: if you put on the broken Constellation helmet, you can see the tape piece from the inside. It has an overlay! Sadly this works for no other helmet. Did they just abandon making the textures?

A similar annoyance with a related system: the quick menu does not unequip items. This would make it super easy to change between a spacesuit and regular outfit and not deal with more menus.

I figure there will be a mod at least for helmet overlays eventually, but damn is it frustrating that they definitely thought about it and only implemented it for a piece of masking tape.

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