circuitfarmer

joined 2 years ago
[–] circuitfarmer 11 points 17 hours ago

Ah, this must be the "meritocracy" I keep hearing about. For some reason I thought you had to be a member of the Trump family or a Fox News host to take part.

[–] circuitfarmer 2 points 2 days ago (1 children)

Can you point out specific examples?

[–] circuitfarmer 3 points 2 days ago (2 children)

Is it just me, or does that sound like a monopoly?

Do any creatives attempt to create assets for another platform?

I'm really not blaming creatives on this one. Obviously they need to make money. But this seems like a clear case of advantage being taken against one skillset by virtue of monopoly.

I'd say it seems like the key issue affecting creatives, if AI didn't exist.

As an outsider: how did we get to a point where every creator is limited to one box?

[–] circuitfarmer 28 points 2 days ago (4 children)

This is what always blows my mind. All these states with leadership bitching about mooching off the federal government are exactly the states which mooch off of the federal government, because their states produce literally nothing.

[–] circuitfarmer 13 points 2 days ago

For those non-USians reading this, the pattern is: states which tend to vote Republican and thus have majority Republican governance. So called "red states".

[–] circuitfarmer 2 points 2 days ago (4 children)

Is it the case that most creatives cancel their subs when they get that job? Does the job have a site license (assuming Adobe even allows site licenses)?

[–] circuitfarmer 43 points 2 days ago (13 children)

It won't stop until creatives stop paying.

There are alternative tools available, but the number of people I have seen not want to learn a new UI is high. Adobe knows this, so they continue to raise prices.

[–] circuitfarmer 22 points 1 week ago

Should have just used AI, at least then people could debate whether or not it was plagiarism

[–] circuitfarmer 41 points 1 week ago (4 children)

Starfield would be fine if there was a way to get from place to place without constant reloads. This is a limitation of the (ancient) engine the game is on, as I understand it.

The thing is, we already have games like No Man's Sky which do this very well. Starfield may have been better received if it came out 15 years ago, but against modern space games, it just sucks.

That's ignoring anything else wrong with the game, of course, and there is plenty. But I could get over a lot if it didn't feel like I was playing a menu instead of flying a spaceship at every change of scenery.

[–] circuitfarmer 8 points 1 week ago

Shouldn't they be paying the people who's info was stolen?

They have their deets, just send everyone cash

[–] circuitfarmer 11 points 1 week ago

He's obviously working for Big 586.

[–] circuitfarmer 7 points 1 week ago

Wait, are you saying adding new trade war strain on an already troubled economy wasn't the right call???!

6
submitted 4 months ago* (last edited 4 months ago) by circuitfarmer to c/keyboards
 

Recently got a Keychron K10 Max. Love the board, and it runs QMK firmware.

On Linux, I am able to use OpenRGB to control my case lighting as well as my USB Logitech mouse. However, OpenRGB does not detect my Keychron (which is fine -- it is not on the supported hardware list). I have verified that I can control the keyboard lighting via the webtool, but obviously that isn't ideal for common usage.

My understanding is that QMK keyboards should be software controllable via OpenRGB. I have added the device (by PID/VID) in the QMK settings of OpenRGB, but it is still undetected.

I have seem some older posts about enabling OpenRGB support in the QMK firmware. I have verified I can compile and flash firmware, so mostly I am wondering if anyone here has experience for modding QMK for OpenRGB, or if that is even supposed to be necessary? I am a bit at a loss as to why it isn't working, tbh.

Thanks in advance!

Edit: want to add some additional details. I have also:

  • tried adjusting the default OpenRGB udev rules to match my actual KB. There is a KeychronKeyboardController entry, but it has different PID and VID. If I change this to mine (3434 and 0aa0), after reloading the rules, the behavior does not change.
  • tried adding a new udev rule with my specific VID and PID and uaccess enabled. No change with this either.

Both of the above were shots in the dark, since I think I can rule out udev since the keyboard is detected by the webtool.

 

Hi all, I have been PC gaming for a long time (30+ years), but specifically gaming from the couch for 10+. I'm now going to be having a nice workspace in another part of the house so I'm building a second system.

I have two main goals: I want to set up my flight sim stuff (= yoke, throttle, etc) permanently in the workspace, and I also want to play strategy titles in there, in particular ones which have text that can be a bit small on a TV from the couch. I imagine I'll still play a lot in the front room, mostly titles with full controller support, so I think it is fair to say that strategy (4X, RTS) and flight simming (X-Plane primarily) will be the focus where I need a monitor.

I was considering targeting 1440p, but 1080p is probably also fine.

Thing is, I haven't been monitor shopping in a long time. Curved screens? Ultrawides? None of that existed when I last was using a monitor.

So I wanted to ask the community here for their recommendations or ideas. Pretty open ended I guess (modulo a couple questions below) but anything would be helpful.

Not sure it matters, but the workspace system will be:

  • Ryzen 7 9700x
  • RX 7800 XT
  • running Linux (probably Pop! since I have used it for years on the other system without issue), using Proton for anything without a native binary

Are there any pitfalls with ultrawides? If a game doesn't support the resolution, do I just get bars on the side? Does Linux / Proton handle it significantly differently versus Windows?

I also did consider having the flight sim setup and more standard setup be on different desks (thus multiple screens but not next to each other). This might make sense in terms of the flight equipment but then again it might just be a good way to waste space.

 

(This post was intended for politics@lemmy.world, but as it seems they don't allow text posts, I'm posting it here)

This post will likely not go over well with everyone and some people may not agree with the premise of the question. Mods please remove if not allowed.

I am curious if the MAGA-esque approach to politics is new for the US, or if there have been other examples of similar political movements which may be considered "cult-like". To better define what I mean, here are some examples:

  • Large amounts of signs bearing a candidate's name being shown by single individuals (e.g. big trucks covered in Trump signs everywhere)

  • Use of a candidate name over the US flag

  • Use of a kind of supporter uniform (e.g. the red MAGA hat)

  • The "alternative facts" of MAGA, where debate can be impossible because supporters believe anyone who is a detractor must be lying

  • In some cases, voter intimidation or coercion from staunch supporters

It seems to me that some of this is new but I'd love to hear other thoughts. I have heard and seen many relatively obvious parallels to German politics in the 20s-40s, but I'm specifically wondering if anything similar has ever been seen in the US before.

 

I know a lot of people hate this kind of feature, but there are significant reasons why I think it would make Starfield better.

If I'm not wearing one and I leave my ship, I start taking damage if the planet is dangerous. The only way around that is to be in 3rd person while in the ship (aside from the workaround below). There isn't any indication anywhere as to whether or not you are in a spacesuit, besides your menu and 3rd person view. There is no way to know while maintaining immersion.

Bethesda's workaround is to auto-hide spacesuits and helmets in atmo. This sucks, because I personally like tailoring the look of my character to the environment. But more importantly, I want to know that I am wearing a pressure suit if I'm out in a dangerous environment. I don't want it to feel like I'm a freecam wandering around -- I want to feel like I'm slogging along in a freaking spacesuit.

What's really strange is: if you put on the broken Constellation helmet, you can see the tape piece from the inside. It has an overlay! Sadly this works for no other helmet. Did they just abandon making the textures?

A similar annoyance with a related system: the quick menu does not unequip items. This would make it super easy to change between a spacesuit and regular outfit and not deal with more menus.

I figure there will be a mod at least for helmet overlays eventually, but damn is it frustrating that they definitely thought about it and only implemented it for a piece of masking tape.

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