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submitted 1 year ago by Parellius@lemmy.world to c/gaming@beehaw.org

I'm currently playing Diablo IV (and having a blast with it) but finding one small gripe which I only think is going to get worse and probably stop me playing it completely in the long run.

My girlfriend is currently pregnant. This means in 6 months time we'll have a newborn. With this in mind I'm expecting to only be able to grab a few minutes at a time to game and even when I think I'll have longer I may end up jumping off at short notice. This means I'll almost certainly come to rely on games which I can pause. Unfortunately this isn't possible with Diablo IV since it requires an always online connection even though I'm essentially playing it as a single player game.

What are other people's thoughts?

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[-] DrLongTRL@feddit.de 5 points 1 year ago* (last edited 1 year ago)

If the game actually does something useful with that connection, I don´t have a problem with it. Examples:

  • MSFS does the processing of the terrain and it´s details off site. Also things like live weather and traffic obviously need a connection.
  • Souls games allow you to leave messages and read messages from other players. Also you can help or attack other players in their game, which is super useful and fun.

However, sometimes the always on is just a way for the devs to battle piracy. In which case its hurting the actual gaming experience.

I´m not familiar with Diablo 4 to be honest. So, in my understanding, the fact that it need an internet connection alone can´t be the reason for not being able to pause the game, right? There must be some real time interaction going on between your "world" and the worlds of others.

EDIT: Hm, I read up on it for a second and it seems like there is a portal that you can use to teleport to a safe place? A town? Supposedly you can even do that from within a dungeon AND even teleport back to the same place?

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[-] Lurra@lemm.ee 5 points 1 year ago

Never was a fan of the change. I grew up before internet was common place in many households. Only thing you had to worry about was if the game cartridge had too much dust lol.

[-] SmugBedBug@lemmy.iswhereits.at 3 points 1 year ago

Gotta love the OG multiplayer split screen. Or even better 2 players on the same screen... I'm looking at you TMNT!

[-] neo@lemmy.comfysnug.space 5 points 1 year ago

Always online has pretty much always been a terrible idea except for where it's actually required (MMOs)

[-] grizzzlay@beehaw.org 5 points 1 year ago

Well, games that are inherently built for an online social presence, like an MMORPG, makes perfect sense to require being always online. World of Warcraft, Star Wars: The Old Republic come to mind.

Even though you can quest solo on those games, it doesn't make sense from a core-concept standpoint that you just walk around an empty world where there'd otherwise be players doing their own thing.

If it's a game that has little to nothing to do with online as a core part of its concept (like a single-player campaign where you can't have any sort of online co-op), then yeah that seems rather silly.

[-] Recant@beehaw.org 4 points 1 year ago

Always online games really bug me. For someone like myself that goes out to sea for several weeks as part of my job, I won't have connection during those time periods thus I can't play the game I played.

Additionally, if the company removes the servers that the game connects to once the game has been out for whatever they determine to be "long enough" the game becomes unplayable

I haven't seen an upside for always online games only downsides. Totally understand that games with an online multi-player component need that internet connection but there is no reason, that I have seen, that are single player games or have single player components need always online connection.

[-] yozul@beehaw.org 4 points 1 year ago

I absolutely refuse to buy any game that requires being online for single player. That is a line I will never cross.

[-] Nyanix@beehaw.org 4 points 1 year ago

I hate that "Games as a Service" are preventing the longevity of games. I worry about all of the incredible stories and experiences that these games provide being very quickly lost to time.

[-] MobBarley@beehaw.org 4 points 1 year ago

definitely a turnoff for me.. years ago when I first discovered Diablo 2 on an old computer at a place I was house-sitting at, I had no internet whatsoever.. nothing
that game kept me sane in so many ways
eventually several months later I managed to leech some web access from an old construction yard or something behind the place, but that's a story for another time..

[-] jherazob@beehaw.org 4 points 1 year ago

If a game demands always online, I'll avoid it, period. These days I have no interest on stuff like that.

[-] mikehunt@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

I refuse to play them. My rule naturally excludes titles that actually need it for multiplayer, like MMORPGS.

[-] sorenant@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

I wouldn't buy such game. "Would" because so far none of the games that interests me required constant connection. I don't play multiplayer games to begin with so it's easy to avoid.

[-] ImplyingImplications@lemmy.ca 4 points 1 year ago

I have avoided the Hitman series because of their always online requirement. One day I loaded it up only to be told I couldn't play their single player game because their servers were down for maintenance.

I'm not paying $60 for a single player game that I won't be able to play when the company has server issues.

[-] ackthxbye@feddit.de 4 points 1 year ago

I refuse to buy always-online games. Not being able to pause is just dumb (and probably could be fixed if Blizzard would still give a damn). But not being able to mod the game is a deal-breaker for me, an ARPG that can't be modded is not worth my time.

[-] HERRAX@lemmy.world 3 points 1 year ago

I hate the "always online, always changing, sudo-mmo"- genre that's becoming the norm with certain publishers. Avoid anything GaaS-like unless it's something I feel the need to experience. In this case I just play Grim Dawn or some other great arpg whenever I get the itch for the genre! Lets me play multiplayer when I want to, and just play real singleplayer whenever I want to.

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[-] Varyag@beehaw.org 3 points 1 year ago

Unless it's an online multiplayer game, it's an instant Nope button for me. I generally refuse to be locked out of my singleplayer content if I lose Internet connection, your servers go down, or worse... get shut down intentionally due to licensing deals ending.

[-] amanneedsamaid@sopuli.xyz 3 points 1 year ago

If a game has a single player mode without features that require internet, and isn't accessible without wifi, thats just lazy design imo.

[-] Sinfaen@beehaw.org 3 points 1 year ago

How am I supposed to play an always online video game on the plane

[-] dreadedchalupacabra@beehaw.org 3 points 1 year ago

The always online is bad. The micro-transactions are worse. I'm tired of being told "But it's just cosmetic!" Yeah, well that used to come with the game too. "They need to be able to make more content!" Yeah, it's made over 666 million dollars. They can afford more content. "At least it's not..." That shouldn't exist either.

Games, and expansion packs. That's it. Day one MTX is insulting. "here's your game, pay to unlock more of it" should not be a thing we accept. At this point I half expect a back-slide to pay full price and then a sub to actually play the game. I can not wrap my head around why people defend it, I've stopped buying games with MTX entirely.

Diablo 2 resurrected is quite good, though. Nailed that one.

[-] catcarlson@beehaw.org 3 points 1 year ago

Definite no from me. Applies to all apps, really: there should always be an offline mode unless always-on is absolutely required (i.e., accessing a website/API is the app's sole purpose).

This is a big problem for me with mobile games, since developers seem to have forgotten that cell service is not universal, capable of failure, and often metered.

Of course, there are still annoying edge cases. A bunch of apps I have don't strictly require always-on connection, but they have a check-in at startup. They skip the check if you have no service at all, but if you have service without data, they just sit there without timing out.

[-] narc0tic_bird@beehaw.org 3 points 1 year ago

In case of Diablo IV in my opinion Blizzard has a good track record of keeping game servers online for years and years.

That being said, the game does have some weird server hopping mechanic that you can't turn off, meaning it seems to switch servers while you're playing, which isn't always as seamless as you'd hope it would be. Also, at least for me, it sometimes selects servers with >100ms latency, which is quite noticeable of course.

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[-] tom@feddit.uk 3 points 1 year ago

Hate it as I have a Steam Deck so I just wouldn’t play it if it needed an online connection as I play a lot when travelling.

Happened when I was away with some mates and we tried to play FIFA which needed an initial online connection to Origin. Was infuriating trying to get it work with bad mobile connection

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[-] withersailor@aussie.zone 3 points 1 year ago

Nah. I don't have a reliable or constant connection. Constant online anything doesn't work.

[-] rgalex@lemmy.world 3 points 1 year ago

I don't like it. I play with a Steam Deck from my bed and the Wi-Fi connection is pretty bad from there. I easily loose connection every five minutes.

That means I can't play any games that require constan online connection, which is a bummer.

[-] loops@beehaw.org 3 points 1 year ago

it requires an always online connection even though I’m essentially playing it as a single player game.

That is awful. What are their reasons for that?

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[-] April@fedia.io 3 points 1 year ago

The games I play usually don't support online at all lol. So a game being only online is kinda a deal breaker for me lol.

[-] Rhabuko@feddit.de 3 points 1 year ago

Last month, construction workers did something in our street. I didn't have Landline Internet for a whole week. Always Online is pretty horrible for single player games.

[-] dcooksta26@lemmy.world 3 points 1 year ago

I don't like it and try not to play games where it's a requirement. Especially in single player games.

[-] Super_Stone@feddit.de 3 points 1 year ago

I dont like always online games, since I have had connection issues for a long time before I moved which made it almost impossible to play multiplayer games for me. And now my W-LAN card on my computer died without the option to use LAN. I am already glad that I can still access Denuvo "protected" games since those need to send some stuff to Denuvos sometimes.

[-] GiuEliNo@feddit.it 3 points 1 year ago

I hate it I try to always avoid always online drm but sometimes it's really impossible, i'm gonna be honest and say that i got some issue with my steamdeck for them. (f u ubisoft btw) So if i find that a singleplayer game needs an always online drm i just don't buy it.

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[-] Chainweasel@lemmy.world 3 points 1 year ago

The only reason to require an Internet connection for a game is if it's primarily multiplayer.

[-] Poopfeast420@feddit.de 2 points 1 year ago

Doesn't matter to me one way or another, and it doesn't affect my purchasing decisions.

[-] Dezi@lemmy.world 2 points 1 year ago

I started playing D4 two days ago and constantly try to pause the game when I need to give something else attention. It should also be easy to do when you’re alone in a dungeon. There are games that are online but let you pause when you’re alone (though I can’t remember which game I am thinking of right now)

[-] mjohanning@beehaw.org 2 points 1 year ago

Same experience as you with D4. Fun game but the always-on requirement is a tad annoying. Not deal-breaking for me, but I have had my fair share of rubber-banding on my SteamDeck, especially with Bluetooth headphones connected. D2R worked well offline, why not have an offline mode here?

[-] Nev3r_Pr0@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

I think I prefer games that require being allways on-line to those with bad Denuvo implementation that kills the performance.

[-] Willy@latte.isnot.coffee 2 points 1 year ago

I like it. I like to know that people likely haven’t hacked their chars. I’ve never had my crashing or rubber banding. It’s been seamless and while an offline version would be fine for me, that would never be the real game and you should never be allowed online.

[-] aerir@sh.itjust.works 2 points 1 year ago

I have accepted the fact that this would be the new normal since Diablo 3 and the infamous error 37. It was a problem back then when good internet is hard to come by. But at 2023, unless there's zero online elements in a particular game, I have no issue with always online requirement.

Good that we still have great titles from Nintendo eg. TotK

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[-] Captain_Pieces@beehaw.org 2 points 1 year ago

Personally it's never effected me but it feels like a really dumb decision made by ignorant suits. The fact that pirates get a better product than paying customers is pretty sad.

[-] Anabriated@beehaw.org 2 points 1 year ago

Ironically I think GTAV did a pretty decent job of this - you can pause at any time during the single player, however I don't remember if it requires a connection to play single player mode.

Imo if a game has a single player mode, being online for it should never be a requirement.

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[-] Bretzel@lemmy.world 2 points 1 year ago

Very bad idea and I don't understand why it is becoming the norm. Let's say you want to play again Diablo 4 in a few years (probably because you will be taking care of your kid) but all the player base has disappeared. If Blizzard cuts the servers to save some money, you will not be able to play the game on an official instance, even if it is only single player. Let's say the servers won't shut down down, another issue remains. Users who want to play in public areas or when travelling won't be able to launch the game (rip steam deck users).

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this post was submitted on 13 Jun 2023
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