this post was submitted on 17 Dec 2025
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[–] jordanlund@lemmy.world 55 points 1 week ago (7 children)

For physical software, it's super hard to buy it if stores aren't stocking it.

The Xbox section doesn't really exist at Target, Walmart, or Costco anymore, and it's on the way out at Best Buy. Naturally that's going to have an impact on sales.

Further, Microsoft doesn't seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn't. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.

On the hardware side, I already have this generations worth of hardware (PS5, XSX, Steam Deck), and I'm not interested in all the baggage on the Switch 2.

Plus, hardware prices are up.

So the surprise would be if sales hadn't gone down.

[–] Peffse@lemmy.world 22 points 1 week ago (4 children)

and of course, this will be misconstrued. The executives will shout "look! people don't want physical ownership!" and the push to digital rentals will continue... and result in even higher prices when they pull a Netflix.

[–] jordanlund@lemmy.world 13 points 1 week ago

If it goes all digital next generation I won't be bothering. I didn't leave gaming, gaming is leaving me.

Cool, cool, plenty of backlog to get through...

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[–] XiberKernel@lemmy.world 16 points 1 week ago* (last edited 1 week ago) (2 children)

Xbox is just a subscription rental business at this point, Microsoft doesn’t seem interested in gaming outside of that.

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[–] Lemming6969@lemmy.world 7 points 1 week ago (2 children)

Physical versions only have value of they are complete and relatively bug free, and originally purposed to avoid big downloads.

Nowadays day 1 patching may be the same size as the install or larger negating half the point. The other half is lost because almost everything is a subscription, multi-player, or delivered with too many bugs as a beta test.

Collecting physical copies is a thing, but is niche.

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[–] Agent_Karyo@piefed.world 4 points 1 week ago* (last edited 1 week ago) (1 children)

Further, Microsoft doesn’t seem interested in physical sales anymore. I probably would have bought Avowed if it existed in meat-space, it doesn’t. I had a really hard time sourcing Indiana Jones and Outer Worlds 2.

If the disc version exists, can't you buy it online?

And aren't console discs de facto installer stubs?

Just curious, I play on PC where physical discs haven't been a thing for a long time.

[–] jordanlund@lemmy.world 4 points 1 week ago (1 children)

If the disc exists, yes, but I'm talking about going to a store on launch day and not being able to find the big new release.

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[–] ButteryMonkey@piefed.social 4 points 1 week ago

This is basically why I’m giving up collecting physical media. I have several hundred games on disc/cartridge, and consoles from most generations, but it’s really hard to find newer games on physical media these days. Most of the good ones can’t be found used, and good luck finding a new copy anywhere.

And of course all the older physical media is also getting harder to get because people are paying a lot for it now.. like I have some games in the $80-500 range that I paid very little for years ago. I know the used sales probably don’t count to this article, but you can just look at them to see what’s going on with new physical sales. They made whole consoles that don’t have disc drives, so people couldn’t buy used and bypass them making profit, ffs. Of course the physical game market is crashing. They did that on purpose.

PS5 era is the last hurrah for physical media for me, and I honestly barely even play on PS5 because there’s just nothing to get. I’ve managed to get like a dozen discs for it, and that was difficult. Meanwhile I have easily 4x that for ps4, and prior generations are even better represented. I’d like to get the current Xbox since it’s mostly backward compatible with the one before it IIUC and I have a 360, but I just have no motivation to do so.

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[–] gointhefridge@lemmy.zip 41 points 1 week ago (4 children)

Good, maybe now prices for them will finally come back down to reality. $500 for a switch is bonkers and $800 for an Xbox of any variety is outright criminal.

[–] thatKamGuy@sh.itjust.works 41 points 1 week ago (4 children)

Prices won’t fall, not until the AI bubble bursts and the related industries shift focus back to consumer-level goods.

At best, you could hope prices remain steady for a few years and real-world incomes slowly rise to match this new normal.

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[–] ipkpjersi@lemmy.ml 17 points 1 week ago

Actually, I have bad news for you... prices are likely going to go up from the AI bubble plus the upcoming RAM shortage.

[–] ampersandrew@lemmy.world 5 points 1 week ago (3 children)

Prices are not going to come down. If they could get a Switch 2 in your home for $300, they would. The component parts are too expensive.

[–] thermal_shock@lemmy.world 11 points 1 week ago (1 children)

X (doubt)

They're too greedy to let things go at cost now, they know parents and fans will get it anyway. Look at parking alone for disney world, like $175.

Greed has ruined companies. Nintendo won't sell bubble bobble for NES, I have to find a used cartridge or do without. They don't sell nor support it. So I use a rom and they cry about that. They don't get it both ways, fuck Nintendo. I'll never stop seeding/sharing my massive rom collection, switch games included.

[–] ampersandrew@lemmy.world 8 points 1 week ago (5 children)

The funny thing about Disney, and believe me, I don't want to defend them here, is that they've found ways to admit and fit far more people into the park as demand rose for a thing that inherently has fixed supply. More or less the same thing is happening with GPUs and memory right now as AI demand is sucking up so much supply and they can't be produced any faster. The supply can't increase, so the prices go up. They have to. Nintendo and Sony both know they stand to make more money after the fact if they sell you a cheaper console, but they can't lose $200 per unit either, or there's very little chance they make a profit on it ever.

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[–] gointhefridge@lemmy.zip 5 points 1 week ago (1 children)

Switch 2 has a much healthier margin than Switch. Nintendo is actually making money on the hardware this time. They don’t have the lineup or the services to justify the hardware being a loss leader and won’t until probably 2027.

Here’s to hoping the Steam Machine is $799 or less.

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[–] CmdrShepard49@sh.itjust.works 4 points 1 week ago

I don't think its necessarily the prices that are the issue but what you're getting for it. Games have historically not kept up with inflation and still cost less than what we were paying for SNES carts in the 90s, but now they're the 15th sequel of some franchise and are only half finished so there isn't much draw for customers.

[–] thesohoriots@lemmy.world 33 points 1 week ago (2 children)

I just want to lick a couple more Switch cartridges fresh out the box. Is that too much to ask?

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[–] Stupendous@lemmy.world 18 points 1 week ago

Worst physical hardware and software sales since 1995 so far. Switch 2 won't be its first holiday next year and potential price hikes from storage and ram next year

[–] FinishingDutch@lemmy.world 15 points 1 week ago (1 children)

That doesn’t feel too surprising. There’s nothing really new to buy in terms of hardware; likely everyone who wanted a specific console now has one. And others like myself are waiting: I want a Switch 2 OLED, but that’s not available yet.

And there’s also the fact that many game releases now suck, with no real must-have titles for console to boost sales right now. And new physical titles are expensive.

It’s just a dip caused by a combination of factors. If GTA VI releases next november, the chart is going to look like a rocket taking off.

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[–] Agent_Karyo@piefed.world 12 points 1 week ago (2 children)

Worth pointing out that Circana does not fully track Steam (only some, albeit large publishers). They don't track GOG or Epic at all (they are of course a lot smaller than Steam).

[–] Lost_My_Mind@lemmy.world 20 points 1 week ago (8 children)

Why would any of that affect physical software? Does steam and gog sell cartridges or discs that I'm unaware of?

[–] Agent_Karyo@piefed.world 6 points 1 week ago* (last edited 1 week ago) (2 children)

I got confused by the following:

While Circana reports that content spending was up 1% year-over-year to $4.8 billion, that's with subscription spending rising 16% and 2% growth in mobile.

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[–] jordanlund@lemmy.world 9 points 1 week ago

This is about physical sales, not digital.

[–] Rooty@lemmy.world 9 points 1 week ago

On a related note I had a hankering for playing the Etrian Oddysey games and went to look for it at the Nintendo Switch store.

Eighty fucking dollars for the trilogy remaster. Yo ho ho and a bottle of rum I guess.

[–] LemmyEntertainYou@piefed.social 5 points 1 week ago (8 children)

This will probably be a controversial take but physical media shouldn't exist in 2025.

Ownership of games SHOULD exist and so should multiple competing store fronts. We need to normalise DRM free digital copies rather than ewaste blu-ray discs that'll one day degrade and become useless.

[–] ampersandrew@lemmy.world 17 points 1 week ago (5 children)

There is no digital store for DRM-free digital movies and TV shows, and I hate it. Hollywood's crying about the implosion of its industry, but they've operated as a cartel that stands in the way of stuff like this for a long time.

[–] LemmyEntertainYou@piefed.social 7 points 1 week ago (1 children)

I thought we were MAYBE heading that way in the days of iTunes but then the oh-so-convenient streaming came along and entirely killed the majority's desire to actually own movies.

At least music is a medium that managed to transition to DRM-free digital storefronts, even if it is barely used.

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[–] samus12345@sh.itjust.works 3 points 1 week ago

No legal one, at least.

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[–] krashmo@lemmy.world 9 points 1 week ago (3 children)

I agree in principle but digital doesn't come without drawbacks. It's pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good. A service like Steam is a decent solution but that's still a point of failure outside your direct control. A physical disc is simpler to keep track of in a lot of ways. If it gets damaged you lose one game, not potentially hundreds or thousands.

[–] Agent_Karyo@piefed.world 7 points 1 week ago* (last edited 1 week ago)

It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good.

That's not really true. GOG installers are the obvious option, but even many of the games on Steam don't actually have DRM and can be backed up.

And if you really want to you can get cracked versions. For older games, there are compatibility projects like DDrawCompat and dxwrapper. The more popular games have extensive usability mods (support for higher resolutions, bugfixes, UI scaling) and really popular ones have modern engines such as Augustus for Caesar III (originally released in 1998).

For example you can run the Windows 95 version of Simcity 2000 Special Edition on Windows 10 (and I believe W11 works too) on a 1440p monitor:

This is a 30 year old game!

Don't get me wrong, I get the point of having physical copies (I have an extensive physical book library), but for video games, digital ownership (be it legal like with GOG or certain Steam games or using alternative approaches) is the way forward.

[–] LemmyEntertainYou@piefed.social 5 points 1 week ago (3 children)

There's nothing stopping you from having multiple backups of your own game installers though if the DRM free options are there. It's not too unfeasible for people to have dedicated offline storage in the form of a NAS or even just an external drive. Yes this has the same waste implications as discs but they're at least multipurpose and have a longer lifespan. Obviously we should never rely entirely on a server that's out of our control for backups to our purchases.

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[–] sp3ctr4l@lemmy.dbzer0.com 6 points 1 week ago

In the mean time, while we wait for IP law to fix itself over the course of decades, or probably just never: I have physical copies of most of my games.

... on an SD card, that I bought, formatted, and moved files onto.

Steam lets you make game backups, GOG releases are basically portable... make a backup, compress it, put it on a backup drive.

... and thats all without my pirate hat and pegleg on.

[–] HarkMahlberg@kbin.earth 5 points 1 week ago (1 children)

Almost got me with that hotness but I wouldn't necessarily disagree. In a perfect world, we would just own digital copies free and clear of any remote tampering.

Trouble is, physical media is relevant now because companies can't nuke your access to it once their licensing deals expire, like they can with digital streaming services and storefronts. Even digital copies are physical, they have to sit on a hard drive somewhere, and even those degrade over time. So let's say we own the hard drive, that's great, but I still need to transfer it once the disk/flash dies. It's unquestionably more efficient than disc media tho.

[–] LemmyEntertainYou@piefed.social 3 points 1 week ago (1 children)

I guess it's not so much the discs I'm against (apart from the fact they do deteriorate faster than other types of storage) but the fact that there's no option to retrieve and backup the data on said discs. Although saying that, most games require huge downloads to install anyway so is there even any benefit or security in ownership of physical media if it's still useless without a significant download from a server than could theoretically cease to exist at any moment?

[–] HarkMahlberg@kbin.earth 5 points 1 week ago

Well then I think your beef has nothing to do with the form of the media, but with DRM and lack of transferability. And I totally get the anxiety of having something and not wanting to lose access to it, but such is the nature of all games, movies, shows, books. Everything humans create has a shelf life and we're in a neverending fight against entropy.

[–] B0NK3RS@lemmy.world 4 points 1 week ago

I have mixed opinions on physical media but. I'm starting to agree with you on this point. In the past I'm all for having the option to buy it on disc/cartridge but when you have to install the game anyway and download a day one patch it kinda defeats the purpose of it. Also offline mode on consoles if just a joke at this point.

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[–] WraithGear@lemmy.world 5 points 1 week ago

…what physical games and hardware?

[–] Jaeger86@lemmy.world 5 points 1 week ago

It's like all these overpriced new games have more people waiting for sales, I know I sure have

[–] vega208@sh.itjust.works 4 points 1 week ago (1 children)

Not sure why anyone would buy games at this point.

There are so many games available for free, and any new ones kinda suck donkey balls. Couple that with a shitty economy, grocery prices are through the roof, and it's no surprise people aren't wasting money on video games as much.

[–] ampersandrew@lemmy.world 6 points 1 week ago (1 children)

Because the new ones are great. There has been no shortage of bangers for the last few years.

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[–] BigBananaDealer@lemmy.world 4 points 1 week ago (3 children)
[–] ampersandrew@lemmy.world 7 points 1 week ago

The market was just way smaller back then. Video games weren't a mainstream hobby yet.

[–] SCmSTR@lemmy.blahaj.zone 5 points 1 week ago

PlayStation 1 had only just come to America a month or two prior, and the n64 wouldn't exist for another year. Basically, it was just arcade games that were popular at that point, some snes games, and some ps1 games in Japan.

Imagine "gaming" being just donkey kong, street fighter, mario, and contra, and a ps1 cost $300 usd.

"Gaming" then was about as popular as virtual reality now.

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