this post was submitted on 08 Feb 2026
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[–] Limerance@piefed.social 28 points 17 hours ago (2 children)

I love playing in a group where the characters have a common backstory. It enables so many opportunities for role playing and storytelling. A married couple with in-laws or other relatives, family connections have great dynamics. A group of former slaves, who bought their freedom. A troupe of artists on tour. Delegation of athletes. All from the same village. Fans of the same football team.

[–] jjjalljs@ttrpg.network 13 points 16 hours ago (1 children)

Yeah I don't think I would happily play another "and then you all meet for the first time and work together" game unless it was like intentionally subverting the trope. It adds so many problems and suspension of disbelief problems.

[–] Limerance@piefed.social 16 points 15 hours ago (1 children)

The last game I played started with one party member‘s birthday party. Everyone gave a little speech reminiscing about past experiences they had together.

The adventure began, when the party was interrupted by the bad guys.

[–] jjjalljs@ttrpg.network 4 points 12 hours ago

I think the best game I've done started as "it's a DND world and you're a band on tour".

It started with a simple "the bridge is out on the way to your next show", then there was a battle of the bands, a sketchy record label, and then the players organized a recall of the mayor that was in bed with the capitalists. That game went great places.

[–] macmacfire@lemmy.ml 7 points 17 hours ago

This is part of the reason I love Monster of the Week. Unlike in many TTRPGs, the default expectation is that you all have a common backstory.