this post was submitted on 27 Feb 2026
14 points (100.0% liked)

Godot

7411 readers
24 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
 

Recently I created a Godot proposal to change VoxelGI nodes so they can use a sub-thread to bake their VoxelGIData. This allows baking more than one VoxelGI node at once, but also to observe the bake progress and show it in, e.g. a progress bar.

https://github.com/godotengine/godot-proposals/issues/14243

I also created a proposal to expose the bake progress via signals, since it is currently not visible to non-engine code.

https://github.com/godotengine/godot-proposals/issues/14242


I have already completed the implementation:

Expose VoxelGI bake progress via signals #116600

Allow baking VoxelGI nodes off the main-thread #116833


If you are interested in these changes, please give a thumbs-up to both the proposals and the pull requests. The maintainers already let me know that they will most likely only merge if other people express interest in this.

Please also share it with others that you think might be interested in these changes.

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here