What is this about a maker program? They doing something so content modders can get paid or something?
The Sims
A community based around all things related to The Sims.
This includes:
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Mainline games (ex. The Sims 2)
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Spin-offs (ex. The Sims Bustin' Out)
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Unique console releases (ex. The Wii version of The Sims 3)
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Mods and other fan-made content (ex. fan art)
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The Sims-like games/competing life simulators (Tiny Life, Paralives, Vivaland, and inZOI are in-development games I am aware of)
Rules:
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Posts that aren't PG-13 or you wouldn't feel comfortable opening at work should be flagged as NSFW.
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Discussion of NSFW content is allowed.
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Discussion of piracy is allowed; direct links are not.
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This is a safe space for LGBTQ+ and people of color. Hateful content will be removed.
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Avoid dumping links. The body of a post can be used for things like elaborating on your reason for posting it, a summary, or additional sources for example. Things that can foster discussion or other community engagement.
Links & Other Communities:
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osab/voicemxil's GitHub | The Sims/The Sims 2/The Sims Stories easy-install fix pack
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NRass | Sims 3 mods

Yes, but all mods are paid and EA takes 70% cut ๐ข
EA takes a 70% cut
Nope. Fuck that. I'll stick to places like Lover's Lab that let me monetize my mods and get 100%.
What is the revenue share?
Makers take home approximately 30% of the Moola from their Pack sales. That means for every 100 Moola someone spends on their content, they earn 30 cents USD.
No shock if EA is also doing the Roblox thing of taking a cut when you buy virtual currency and when you exchange virtual currency for real money.
Sound a bit like The Sims is having a "sense of pride and accomplishment" moment and I'm absolutely here for it as well!