this post was submitted on 27 Jun 2026
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cross-posted from: https://programming.dev/post/52632331

Hi everyone!

I'm excited to finally share the current progress of my solo indie racing game, Asphalt Dreams, built with the Godot Engine.

After months of learning, experimenting, and improving the project, I've reached a point where I'm comfortable calling it Pre-Alpha. There's still a long journey ahead, but I'm happy to finally start sharing the game with the community.

Current Pre-Alpha Features:

โ€ข ๐Ÿš— 10+ drivable vehicles โ€ข ๐ŸŒ 3+ unique environments โ€ข ๐Ÿšฆ AI traffic system โ€ข ๐ŸŽจ Vehicle customization (currently in development) โ€ข โšก Performance optimizations for smoother gameplay โ€ข ๐Ÿ›ฃ๏ธ Endless arcade-style traffic racing


This is only the beginning. I still have many features planned, including better AI, improved graphics, additional gameplay mechanics, new vehicles, and plenty of polish before release.

I'd genuinely love to hear your thoughts, suggestions, or feedback. Every comment helps me make the game better.

Discord Community: https://lnkd.in/gvWz2dFg

Thanks for checking out Asphalt Dreams, and I hope you'll enjoy following its development! ๐Ÿš“

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[โ€“] Krusty@quokk.au 2 points 1 week ago

I rather race against ghosts (mine or others) than fucking AI. Honestly, never seen a racing game with good 'AI'. The rubber banding ones are especially boring (easy to defeat.)

Online multiplayer would be great.