Nice, mob vote is stupid and easily manipulated and also divide the fandom like british divide and conquer their colony.
Just ask the fans how they feel about Phantom.
Nice, mob vote is stupid and easily manipulated and also divide the fandom like british divide and conquer their colony.
Just ask the fans how they feel about Phantom.
It's because Mojang gives extremely vague descriptions and then forces you to vote based on that.
Like this year it's
A penguin - makes your boat faster. Okay. How much faster? 2%? 200%?
An armadillo - wolf armour. Okay. How much protection does it add? Will your wolf gain the ability to take one more hit? Or will it double the HP?
A crab - extends reach. Okay. How many blocks? A singular block? Is it only for placing, or also breaking?
Mojang: great questions! We will announce it all after you vote! Good luck, idiots!
Honestly, that isn't even an issue, not knowing what they actually do. The biggest problem is that nothing that is voted for will be so important or feature-rich that they couldn't just do all of them up in an afternoon.
I've started playing Vintage Story and you really realize how empty Minecraft is.
Minecraft is still extremely polished, even with the bugs, and for some reason literally no other game can touch how smooth Minecraft feels to play, but it's just so empty.
It's wild they never added mobs like the Mo Creatures mod did like a decade ago.
They then have mob votes, but then take months and months to implement 1 single mob, and then half ass it anyway. Every single mob they've added via mob vote feels extremely half baked. Like the sniffer having TWO plants? TWO???
And then when you beat Minecraft the credits are over an hour long. How can you have so many developers but somehow develop slower than when it was just Notch himself?
I played a modpack about 7 years ago that basically removed a lot of official content including most hostle mobs, villages and villagers, and a bunch of other content, but replaced it with lots of non-fantastical creatures, a wider range of materials, different medieval era weapons etc. It really felt like you were alone in an untouched world, in a way that Minecraft already really does, except that the existence of zombies and villages juxtaposes that.
Then on the flipside, it had the Twilight forest mod, perhaps the aether mod (I don't really remember) and this general idea that if you want epic fantasy and magic, you need to leave the overworked, which felt narrativly really nice to do, I think it populated the nether with skeletons and and endermen before official Minecraft did too, I don't clearly remember.
I've longed for that game ever since but I don't know what the modpack was called, and I've never found it again.
that sounds cool as hell, come back and update us if you ever figure out what it is! also just so you know for next time, "justaposes" is actually spelled like "juxtaposes" not trying to call you out just trying to help you avoid looking silly in other contexts in your future!
I swear my spelling is getting worse every day.
Apart from a period where Mojang added useless creatures like the polar bear, it's not comparable. The vast majority of things Mojang adds, they try to add a unique slant that makes the addition relevant in some way. Mo Creatures mobs are almost all useless apart from looking different. The sniffer has unique mechanics, adding 500 plants would not make it any more mechanically interesting. They're not looking to drown the game in retextures.
People have been asking for the world to feel more full for over a decade. We don't care that Mo Creatures are "useless", they add charm and a danger to the world.
Right now there's nothing in the water that hurts you, unless you find yourself near a drown area. Meanwhile mo Creatures added sharks that actually added a reason to watch out, and a reason for the water to be dangerous. In real life the ocean is extremely dangerous, yet in Minecraft it's literally the safest place.
I'm not asking them to add 500 plants, but adding 2 is a slap in the face. An intern could whip up at least 10 new plants in an hour.
Why add something and promise how it's so cool because it's going to find ancient flowers, just to add TWO. Literally useless. Literally a waste of time going through all it to get two fucking flowers. You're better off just going to the meadow and grabbing flowers to decorate with.
They over promise and under deliver EVERYTHING.
It's fine if you disagree with their design philosophy. They don't want 8 extra plants made by an intern in their game though and that's their prerogative.
and that's why I've said 3 times now that they over promise and under deliver everything. I don't think most people would've voted for the Sniffer if they told us it would have a whopping total of two plants..
Couldn't agree any more... Been hearing really good things about Vintage Story lately. Might pick that up next!
I picked up Vintage Story after seeing someone else recommend it. I haven't made it too far, but even with the lack of people, the world still feels more alive. The crafting is nice and more advanced, and it's a bit less forgiving.
Plan on putting a bit more time into it once I finish up with my No Man's Sky playthrough.
It’s sort of amazing how basic yet barren the core game feels after all these years since Microsoft acquired it. I know it’s changed quite a bit and they have made changes, but at the same time it feels like they’ve sat on their asses and did nothing. I’m assuming they’ve just shifted from adding to the base game more to adding paid content via the Marketplace stuff (or whatever the in-game store is called).
But then you start playing with mods like Create and you’re like, “Holy shit, this is awesome!” And you realize how intellectually bankrupt Microsoft/Mojang has been, they’ve done almost nothing interesting with the game since they acquired it (apart from the cross-compatibility aspect, but even that is lacking). They keep doing these incremental changes and the mob vote has all these idea proposals that are just cast aside bc there can be only one idea picked… for reasons. You’d think Microsoft was this small indie company with no resources to spare or something.
Microsoft has made no inputs into Minecraft. It's been the direction of Mojang the entire time.
Paid content on the Minecraft Bedrock store is almost entirely 3ed party.
Minecraft has been content complete for 8 years now and the team has continued to improve the game, for free since then. No other game in history has that level of continuous, free expansion.
The create mod is not the direction that Mojang wants to take the game it. What a daft example.
Mojang and even Notch didn't want the Mincraft world to be filled with mobs. The mob votes allow the fan base to choose a new creature to add to the game without the developers adding too many mobs to the game. IMHO, there are too many mobs in the game as it is right now. We should only get new mobs as part of a biome update(armadillos with a desert update or snakes in a savanna update) but the utility has to be thought about as well. Players were frothing for penguins but they lack utility to the base game, we don't want another creature that drops feathers and eggs or another useless bat mob.
Minecraft has been content complete for 8 years now and the team has continued to improve the game, for free since then. No other game in history has that level of continuous, free expansion.
Terraria comes to mind. And those updates have been just as substantial, maybe more.
WAY more substantial, let’s be real here. I stopped playing for a couple years and when I came back it was practically a whole new game.
And then that same thing happened no fewer than two more times.
Every “final” update has felt fair, they’ve already added so much, and then there’s still more.
I wish they would go back and do something with the mobs they did add that add nothing. We definitely do not need more of them.
They could add they Aether. I'm not going to lie though, the beauty of minecraft is not the content. Its the emergent systems from redstone and the like. Unless I am mistaken and Notch intended for people to make functioning RAM and computers inside minecraft.
Only a matter of time before we make Minecraft in Minecraft. It's like Carl Sagan said. "If you wish to make a pumpkin pie from scratch, you must first invent the Minecraft."
Plenty of people have made Minecraft in Minecraft.
I feel like they must have cut some significant corners though. If the objective is to make 1.20 Minecraft in 1.20 Minecraft, you're either going to have to resort to command blocks or build a whole Java Runtime Environment out of redstone. Which does sound like fun. For masochists.
Wow! That's almost 0.2% of the player base (as of August)!
Ya, I think Microsoft knows Minecraft is too big to fail. If adding the chat monitoring/reporting, even on PRIVATELY HOSTED SERVERS didn't cause them to fail, nothing they do will. Their player base heavily consists of children, which don't really care.
The best hope we have is for a new game to come out and genuinely give Minecraft a run for it's money. The only potential we have right now is Hytale.
Highly doubt anything will change this year but hopefully next year. Even if it's just a priority on which will be added first instead of only 1 getting added
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